Secrets of the Game Business
Seiten
2005
|
2nd Revised edition
Charles River Media (Verlag)
978-1-58450-399-6 (ISBN)
Charles River Media (Verlag)
978-1-58450-399-6 (ISBN)
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Written for anyone interested in learning about how the game business works, provides insights from industry pros into the ins and outs of bringing a commercial game to market.
Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how and why the business evolved to its current dynamics, you have come to the right place. This new edition is a compilation of the wisdom of dozens of industry insiders, publishing executives, veteran producers, independent studio owners, and writers. The book includes several new articles, and has been reorganized and updated to thoroughly cover the current state of the industry. With the insights provided throughout the book, you'll have a solid understanding of the business and find valuable ideas to get you started in the business or improve your own company.
Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how and why the business evolved to its current dynamics, you have come to the right place. This new edition is a compilation of the wisdom of dozens of industry insiders, publishing executives, veteran producers, independent studio owners, and writers. The book includes several new articles, and has been reorganized and updated to thoroughly cover the current state of the industry. With the insights provided throughout the book, you'll have a solid understanding of the business and find valuable ideas to get you started in the business or improve your own company.
Francois Dominic Laramee (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration.
Section 1 The Games Industry Then And Now Section 2 Publishers And Developers Section 3 Startups Section 4 Bringing Games To Market Section 5 Managing Game Production Index X Contents
Erscheint lt. Verlag | 26.5.2005 |
---|---|
Zusatzinfo | Illustrations |
Verlagsort | Hingham |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 840 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Wirtschaft ► Betriebswirtschaft / Management ► Wirtschaftsinformatik | |
ISBN-10 | 1-58450-399-8 / 1584503998 |
ISBN-13 | 978-1-58450-399-6 / 9781584503996 |
Zustand | Neuware |
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