The Persistence of Code in Game Engine Culture
Routledge (Verlag)
978-1-138-35338-1 (ISBN)
Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.
The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.
Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of Transient Images: Personal Media in Public Frameworks (2011) and serves on the editorial board of the International Journal of Creative Media Research and the advisory board of the Communication and Media Studies Research Network.
1. Game Engine Culture 2. The Mechanics of Play: Situating Game Development 3. Resident Racist: Embodiment and Game Engine Design 4. New Media Ecosystems: Amazon and the Advancing Game Economy 5. Industries at Play: Materiality, Mixed Reality and Mediated Environments 6. Game Engine Architecture: Visualizing Space and Place 7. The Little Engine That Could: Independent Developers and the Global Games Market 8. Queering the Field: Beyond Binary Engine Choices
Erscheinungsdatum | 13.05.2019 |
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Zusatzinfo | 1 Line drawings, black and white; 20 Halftones, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 426 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Sozialwissenschaften ► Kommunikation / Medien ► Journalistik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Wirtschaft | |
ISBN-10 | 1-138-35338-8 / 1138353388 |
ISBN-13 | 978-1-138-35338-1 / 9781138353381 |
Zustand | Neuware |
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