Transforming Learning and IT Management through Gamification
Springer International Publishing (Verlag)
978-3-319-18698-6 (ISBN)
IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
Introduction.- Issues faced by IT Managers, Educators and Policy Makers.- Introduction to Gamification.- Introduction to Gamification in Enterprises.- Gamification in Informal Education environments: A Case Study.- Gamification in Enterprise: A Case Study.- How gamification helps Managers.- Implementing a gamification solution.
"This title is undoubtedly a valuable contribution to the literature in the field. Most of today's enterprise IT managers will find many useful facts and answers on a game-oriented approach to everyday work tasks, improving employee motivation, innovation, and productivity using IT as a standard tool. ... this book provides evidence for gamification's ability to improve work culture, productivity, and success." (F. J. Ruzic, Computing Reviews, March, 2016)
Erscheint lt. Verlag | 19.8.2015 |
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Reihe/Serie | International Series on Computer, Entertainment and Media Technology |
Zusatzinfo | XIII, 119 p. 24 illus., 22 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 348 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Mathematik / Informatik ► Mathematik ► Finanz- / Wirtschaftsmathematik | |
Wirtschaft ► Betriebswirtschaft / Management ► Unternehmensführung / Management | |
Schlagworte | Education • Edutainment • game mechanics • Gamification • Gamification / Gamifizierung • Information Technology • It Management |
ISBN-10 | 3-319-18698-1 / 3319186981 |
ISBN-13 | 978-3-319-18698-6 / 9783319186986 |
Zustand | Neuware |
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