Online Game Pioneers at Work
Apress (Verlag)
978-1-4302-4185-0 (ISBN)
Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business.
There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way.Online Game Pioneers at Work:
Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds
Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup
Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business
Other books in the Apress At Work Series:
Gamers at Work, Ramsay. 978-1-4302-3351-0
Coders at Work, Seibel, 978-1-4302-1948-4
Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9
CIOs at Work, Yourdon, 978-1-4302-3554-5
CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4
Founders at Work, Livingston, 978-1-4302-1078-8
European Founders at Work, Santos, 978-1-4302-3906-2
Women Leaders at Work, Ghaffari, 978-1-4302-3729-7
Advertisers at Work, Tuten, 978-1-4302-3828-7
Morgan Ramsay, bestselling author of Gamers at Work: Stories Behind the Games People Play and Online Game Pioneers at Work, has interviewed nearly 50 leaders in entertainment, technology, and sports, including EA founder Trip Hawkins, Gaikai CEO David Perry, and former NFL punter Chris Kluwe. As the Founder, President & CEO at Entertainment Media Council, the association for business leaders in the video game industry, Mr. Ramsay works with entrepreneurs, C-level executives, and senior managers to advance interactive entertainment by addressing the toughest challenges facing the global business community. Previously, Mr. Ramsay was the Managing Director at Heretic where, for seven years, he provided strategic communication expertise to various clients, from small businesses to the Fortune Global 500, including working with the White House to recognize United States Navy veterans on behalf of the President of the United States of America.Visit theramsayinterviews.com for a completelist of his interviews, and direct all business inquiries to morgan@theramsayinterviews.com.
1. David Perry, Gaikai 2. Emily Greer, Kongregate 3. Doug Whatley, BreakAway Games 4. Ian Bogost, Persuasive Games 5. Victor Kislyi, Wargaming 6. Richard Garriott, Origin Systems 7. Gaute Godager, Funcom 8. Ilkka Paananen, Supercell 9. Jason Kapalka, PopCap Games 10. John Romero, id Software 11. Ray Muzyka & Greg Zeschuk, BioWare 12. Raph Koster, Metaplace 13. Reynir Hardarson, CCP Games 14. Riccardo Zacconi, King 15. Neil Young, ngmoco:)
Erscheint lt. Verlag | 29.5.2015 |
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Zusatzinfo | 17 Illustrations, black and white; XIV, 412 p. 17 illus. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Wirtschaft ► Betriebswirtschaft / Management ► Unternehmensführung / Management | |
Wirtschaft ► Betriebswirtschaft / Management ► Wirtschaftsinformatik | |
ISBN-10 | 1-4302-4185-3 / 1430241853 |
ISBN-13 | 978-1-4302-4185-0 / 9781430241850 |
Zustand | Neuware |
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