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Game On - Jon Radoff

Game On

Energize Your Business with Social Media Games

(Autor)

Buch | Softcover
432 Seiten
2011
John Wiley & Sons Ltd (Verlag)
978-0-470-93626-9 (ISBN)
CHF 40,85 inkl. MwSt
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A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book.
A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. * Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools * Drills down the process of game design while focusing on the design, analysis, and creation of games * Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience * Reviews what works and what doesn?t using a range of real-world scenarios as examples * Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.
Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

Jon Radoff is an entrepreneur who focuses on entertainment and social communities. He created one of the original commercial games on the Internet, Legends of Future Past, and founded a content management system that foreshadowed modern blog and wiki technology. His newest startup, Disruptor Beam, is a social game publisher.

Foreword. Introduction. I Understanding Social Games. 1 How to Play This Book. 2 Games Have Changed the Business Playfield. 3 Developing Social Media Games. 4 Customers as Players. 5 Fungineering. 6 Turning Work into Fun. II Designing Social Games. 7 Anatomy of a Social Game. 8 Understanding Social Game Business Models. 9 Using Storytelling to Understand Your Design Objectives. 10 Creating Compelling Game Systems. 11 Designing Game Interfaces. 12 Designing for Virtual Goods. 13 Coda. III Glossary, Resources, and More. A Glossary. B Resource Guide. C Book References. Index.

Zusatzinfo Illustrations
Verlagsort Chichester
Sprache englisch
Maße 162 x 231 mm
Gewicht 518 g
Themenwelt Informatik Office Programme Outlook
Informatik Software Entwicklung Spieleprogrammierung
Wirtschaft Betriebswirtschaft / Management
ISBN-10 0-470-93626-6 / 0470936266
ISBN-13 978-0-470-93626-9 / 9780470936269
Zustand Neuware
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