Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Complete Maya Programming Volume II - David Gould

Complete Maya Programming Volume II

An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

(Autor)

Buch | Softcover
744 Seiten
2005
Morgan Kaufmann Publishers In (Verlag)
978-0-12-088482-7 (ISBN)
CHF 108,20 inkl. MwSt
Provides artists and programmers with an understanding of the way Maya works and how it can be enhanced and customized through programming. This book offers an introduction to the core ideas of computer graphics. It discusses problem solving with MEL (Maya's scripting language) and C++ API, with many code examples for each.
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features.

David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

David A. D. Gould is an award-winning computer graphics artist and programmer with over a decade of distinguished accomplishments that span the globe. Among his diverse credits are technology development for Walt Disney Feature Animation, development of the Entropy renderer at Exluna, and 3D graphics chip design at Nvidia. He also developed Illustrate!, the leading toon and technical illustration renderer. David's filmography includes such films as The Lord of the Rings and King Kong.

Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index

Erscheint lt. Verlag 7.9.2005
Reihe/Serie The Morgan Kaufmann Series in Computer Graphics
Verlagsort San Francisco
Sprache englisch
Maße 191 x 235 mm
Gewicht 1430 g
Themenwelt Technik Bauwesen
ISBN-10 0-12-088482-8 / 0120884828
ISBN-13 978-0-12-088482-7 / 9780120884827
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Bemessung von Stahlbauten nach Eurocode mit zahlreichen Beispielen

von Jörg Laumann; Christian Wolf

Buch | Hardcover (2024)
Springer Vieweg (Verlag)
CHF 83,95
Kommentar zu VOB/C ATV DIN 18340, ATV DIN 18299

von Volker Mänz; Thomas Schmid; Markus Weißert

Buch | Softcover (2024)
DIN Media (Verlag)
CHF 96,55