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Metaverse For Dummies - Ian Khan

Metaverse For Dummies

(Autor)

Buch | Softcover
304 Seiten
2023
For Dummies (Verlag)
978-1-119-93387-8 (ISBN)
CHF 38,50 inkl. MwSt
Your first step to understanding what the metaverse is all about

You've probably heard that the metaverse—a word that seemingly went from nonexistent to everywhere — is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.



Explore the metaverse and the major players
Get a look at how the metaverse will disrupt industries from gaming to online commerce
Discover business opportunities on the metaverse
Dive into metaverse gaming and virtual events—safely

This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.

Ian Khan is an emerging technology futurist and author, as well as a technology filmmaker whose work has been featured on Amazon Prime. Creator of the Future Readiness Score, he works with organizations worldwide to help them become future ready. Ian has been featured on CNN and the BBC and in Forbes and Fast Company. Ian is also a LinkedIn Learning Instructor.

Introduction 1

Part 1: Getting Started with the Metaverse 5

Chapter 1: Making Sense of the Metaverse 7

Chapter 2: Investigating Metaverse Platforms 19

Chapter 3: Staying Safe in the Metaverse 41

Chapter 4: Mastering Money in the Metaverse 51

Part 2: Engaging in Hobbies and Personal Interests 67

Chapter 5: Getting into Experiential Gaming 69

Chapter 6: All About Headsets 81

Chapter 7: Getting Equipped to Game in the Metaverse 95

Chapter 8: Enjoying Entertainment in the Metaverse 113

Chapter 9: Getting Involved with Your Interests in the Metaverse 125

Part 3: Creating a Business in the Metaverse 137

Chapter 10: Getting Familiar with Business Essentials 139

Chapter 11: Getting the Word out to the Metaverse 151

Chapter 12: The Future of Work in the Metaverse 169

Chapter 13: Hiring, Training, and Connecting Employees 183

Part 4: The Future of Industry in the Metaverse 193

Chapter 14: Teaching and Learning in the Metaverse 195

Chapter 15: Health Care, Fitness, and Well-Being 209

Chapter 16: Moving Events into the Metaverse 225

Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

Part 5: The Part of Tens 251

Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

Chapter 19: Ten Use Cases in the Metaverse 261

Index 267

Erscheinungsdatum
Sprache englisch
Maße 188 x 234 mm
Gewicht 408 g
Themenwelt Technik Elektrotechnik / Energietechnik
ISBN-10 1-119-93387-0 / 1119933870
ISBN-13 978-1-119-93387-8 / 9781119933878
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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