The Influence of Delay on Cloud Gaming Quality of Experience
Springer International Publishing (Verlag)
978-3-030-99868-4 (ISBN)
Saeed Shafiee Sabet received the master's degree in information technology from the University of Tehran in 2018 and Ph.D. degree from Technische Universität Berlin on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. S. Möller. in 2021. He is currently a PostDoctoral researcher at Simula Research Lab and Oslo Metropolitan University, working on applied artificial intelligence in user quality of experience and virtual reality. His research interests include multimedia systems and networking specifically cloud gaming, VR, and applied AI for multimedia systems.
Introduction.- Gaming QoE Assessment.- Influence of Delay on Gaming QoE.- Influence of Time-varying Parameters of Delay on Gaming QoE.- Delay Compensation Technique.- Conclusion.
Erscheinungsdatum | 21.06.2022 |
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Reihe/Serie | T-Labs Series in Telecommunication Services |
Zusatzinfo | XIX, 156 p. 68 illus., 62 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 390 g |
Themenwelt | Technik ► Elektrotechnik / Energietechnik |
Technik ► Nachrichtentechnik | |
Schlagworte | cloud gaming • Game delay compensation • Game QoE • Game Quality of Experience • Gaming QoE Assessment |
ISBN-10 | 3-030-99868-1 / 3030998681 |
ISBN-13 | 978-3-030-99868-4 / 9783030998684 |
Zustand | Neuware |
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