ArtsIT, Interactivity and Game Creation
Springer International Publishing (Verlag)
978-3-030-95530-4 (ISBN)
Media Arts and Virtual Reality.- Digital art and dissipative structures.- Web-Mindscape and REFLEXION - In Sync/Out of Sync - : Biofeedback and Physical Computing in Inter active New Media Art.- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic.- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.- Reconstructing Facial Expressions of HMD Users for Avatars in VR.- Tackling online hate speech? Play Your Role! .- Dynamic Suspense Management Through Adaptive Gameplay.- Toward Injury-Aware Game Design.- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.- Statistical Models for Predicting Results in Professional League of Legends.- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case.- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage.- Considering Authorial Liberty in Adaptive Interactive Narratives.- Towards Inclusive and Interactive Spaces for Breakdancing.- Collaboration, Inclusion and Participation.- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension.- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments.- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability.- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator.- Artificial Intelligence in Art and Culture.- AI in Art: Simulating the Human Painting Process.- Unusual Transformation: A Deep Learning Approach to Create Art.- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography.- Contextual storytelling using machine learning representations of sound and music.- Questions and answers: Important steps to let AI chatbots answer questions in the museum.- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression.- Approaches and Applications.- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain.- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation.- Information presentation in autonomous shuttle busses: - What and how? .- AI Assisted Design of Sokoban Puzzles using Automated Planning.- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network.- User Study on the Effects of Explainable AI Visualizations on Non-Experts.
Erscheinungsdatum | 11.02.2022 |
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Reihe/Serie | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Zusatzinfo | XII, 470 p. 154 illus., 131 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 735 g |
Themenwelt | Technik ► Elektrotechnik / Energietechnik |
Technik ► Nachrichtentechnik | |
Schlagworte | Applications • Artificial Intelligence • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Education • Engineering • Game Design • Human-Computer Interaction (HCI) • Image Analysis • Image Processing • Image Segmentation • Informatics • Information Retrieval • interactive computer graphics • Internet • machine learning • Network Protocols • pattern recognition • Research • Signal Processing • User Interfaces |
ISBN-10 | 3-030-95530-3 / 3030955303 |
ISBN-13 | 978-3-030-95530-4 / 9783030955304 |
Zustand | Neuware |
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