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Advances in Human Factors in Wearable Technologies and Game Design -

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

Tareq Z. Ahram (Herausgeber)

Buch | Softcover
XV, 437 Seiten
2018 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-319-94618-4 (ISBN)
CHF 224,65 inkl. MwSt
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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21-25, 2018 inOrlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

The virtual penetrating the physical and the implication for augmented reality head-up displays.- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform .- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks.- Determination of cognitive assistance functions for manual assembly systems.- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill.- Impressions and congruency of pictures and voices of characters in "The Idolmaster".- Enhancing usability and user experience of children learning by playing games


Erscheinungsdatum
Reihe/Serie Advances in Intelligent Systems and Computing
Zusatzinfo XV, 437 p. 190 illus.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 686 g
Themenwelt Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Medizin / Pharmazie Physiotherapie / Ergotherapie Orthopädie
Technik
Schlagworte Acceptance of Support Systems • AHFE 2018 Proceedings • Enabling Touch-Based Communication • Ergonomic Design of Smart Devices • Eye Movement Detection Algorithm • Human Activity Recognition • Performance of Motion Capture Systems • Sensors for Emotions Recognition • Smart Posture Trainers • Support Systems Reducing Physical Stress • Tactile Communication Systems • Universal Design for Wearables • Wearable Devices for Blind People • Wearable Devices for Body Posture • Wearable Eye-tracking Glasses • Wearable Interfaces • Wearable Robotic Arm
ISBN-10 3-319-94618-8 / 3319946188
ISBN-13 978-3-319-94618-4 / 9783319946184
Zustand Neuware
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