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Immersive Sound -

Immersive Sound

The Art and Science of Binaural and Multi-Channel Audio
Buch | Hardcover
378 Seiten
2017
Routledge (Verlag)
978-1-138-90001-1 (ISBN)
CHF 309,95 inkl. MwSt
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Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

Agnieszka Roginska is Music Associate Professor and Associate Director of the Music Technology program at New York University. Her research focuses on the analysis, simulation, and applications of immersive and 3D audio. Paul Geluso is Music Assistant Professor at New York University in the Music Technology program. His work focuses on the theoretical, practical, and artistic aspects of sound recording and reproduction.

Contributors

Foreword

WIESLAW WOSZCZYK

Acknowledgements

Introduction

AGNIESZKA ROGINSKA AND PAUL GELUSO

1 Perception of Spatial Sound

ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER








Auditory Physiology


Human Sound Localization


Head-Related Transfer Functions (HRTFs) and Virtual Acoustics


Neural Plasticity in Sound Localization


Distance and Environmental Context Perception


Conclusion

2 History of 3D Sound

BRAXTON BOREN








Introduction


Prehistory


Ancient History


Space and Polyphony


Spatial Separation in the Renaissance


Spatial Innovations in Acoustic Music


3D Sound Technology


Technology and Spatial Music


Conclusions and Thoughts for the Future

3 Stereo

PAUL GELUSO








Stereo Systems


Creating a Stereo Image


Stereo Enhancement


Summary

4 Binaural Audio Through Headphones

AGNIESZKA ROGINSKA








Headphone Reproduction


Binaural Sound Capture


HRTF Measurement


Binaural Synthesis


Inside-the-Head Locatedness


Advanced HRTF Techniques


Quality Assessment


Binaural Reproduction Methods


Headphone Equalization and Calibration


Conclusions


Appendix: Near Field

5 Binaural Audio Through Loudspeakers

EDGAR CHOUEIRI








Introduction


The Fundamental XTC Problem


Constant-Parameter Regularization


Frequency-Dependent Regularization


The Analytical BACCH Filter


Individualized BACCH Filters


Conclusions


Appendix A Derivation of the Optimal XTC Filter


Appendix B: Numerical Verification

6 Surround Sound

FRANCIS RUMSEY








The Evolution of Surround Sound


Surround Sound Formats


Surround Sound Delivery and Coding


Surround Sound Monitoring


Surround Sound Recording Techniques


Perceptual Evaluation


Predictive Models of Surround Sound Quality

7 Height Channels

SUNGYOUNG KIM








Background


Fundamental Psychoacoustics of Height-Channel Perception


Multichannel Reproduction Systems With Height Channels


Recording With Height Channels


Conclusion

8 Object-Based Audio

NICOLAS TSINGOS








Introduction


Spatial Representation and Rendering of Audio Objects


Advanced Metadata and Applications of Object-Based Representations


Managing Complexity of Object-Based Content


Audio Object Coding


Capturing Audio Objects


Tradeoffs of Object-Based Representations


Object-Based Loudness Estimation and Control


Object-Based Program Interchange and Delivery


Conclusion

9 Sound Field

ROZENN NICOL








Introduction


Development of the Sound Field


Higher Order Ambisonics (HOA)


Sound Field Synthesis


Sound Field Formats


Conclusion


Appendix A: Mathematics and Physics of Sound Field


Appendix B: Mathematical Derivation of W, X, Y, Z


Appendix C: The Optimal Number of Loudspeakers

10 Wave Field Synthesis

THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPH

SLADECZEK








Motivation and History


Separation of Sound Objects and Room


WFS Reproduction: Challenges and Solutions


WFS With Elevation


Audio Metadata and WFS


Applications Based on WFS and Hybrid Schemes


WFS and Object-Based Sound Production

11 Applications of Extended Multichannel Techniques

BRETT LEONARD








Source Panning and Spreading


An Immersive Overhaul for Preexisting Content


Considerations in Mixing for Film and Games


Envelopment


Musings on Immersive Mixing

Index

Erscheinungsdatum
Reihe/Serie Audio Engineering Society Presents
Zusatzinfo 147 Line drawings, black and white; 21 Halftones, black and white
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 816 g
Themenwelt Mathematik / Informatik Informatik
Technik
ISBN-10 1-138-90001-X / 113890001X
ISBN-13 978-1-138-90001-1 / 9781138900011
Zustand Neuware
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