Digital Space: Designing Virtual Environments
Seiten
1998
McGraw-Hill Professional (Verlag)
978-0-07-069611-2 (ISBN)
McGraw-Hill Professional (Verlag)
978-0-07-069611-2 (ISBN)
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Presents a guide that explains how to create models, set designs, lighting, animation, rendering, and more. It covers digital techniques such as fly-thoughts, texture-mapping, and 3-D modeling. Also included is a section on tops and shortcuts for faster execution, and simulations. Finally, a case study to illustrate the principles in action.
Thanks to recent improvements in 3-D software, architects and designers can create on the computer more easily than ever before. "Digital Space" is a comprehensive, user-friendly guide that explains, step-by-step, how to create models - set designs - lighting - animation - rendering - and more. It covers digital techniques such as fly-thoughts, texture-mapping, 3-D modeling, ray tracing, and radiosity. Also included is a section on tops and shortcuts for faster execution, reduced file size, and simulations. Finally, a detailed case study is shown from concept to completion to illustrate the principles in action.
Thanks to recent improvements in 3-D software, architects and designers can create on the computer more easily than ever before. "Digital Space" is a comprehensive, user-friendly guide that explains, step-by-step, how to create models - set designs - lighting - animation - rendering - and more. It covers digital techniques such as fly-thoughts, texture-mapping, 3-D modeling, ray tracing, and radiosity. Also included is a section on tops and shortcuts for faster execution, reduced file size, and simulations. Finally, a detailed case study is shown from concept to completion to illustrate the principles in action.
Peter Weishar (New York, NY), a multimedia design expert, is an Assistant Professor at the New York University School of Film and Television where he teaches 3D design and computer animation. He is president of Weishar New Media, where his projects include interactive museum exhibits, CD-ROM titles and computer animations. Weishar received his BA in art from Union College and studied graphic desing at The Rhode Island School of Design.
Industry Overview.Planning.Set Design.Modeling.Lighting.Textures.Interior Space.Exterior Space.Perspective and Trompe I'Oeil.Rendering.Tips and Techniques.Case Study.
Erscheint lt. Verlag | 16.6.1998 |
---|---|
Zusatzinfo | 190 Illustrations, unspecified |
Sprache | englisch |
Maße | 185 x 229 mm |
Gewicht | 615 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Weitere Themen ► CAD-Programme | |
Technik ► Architektur | |
ISBN-10 | 0-07-069611-X / 007069611X |
ISBN-13 | 978-0-07-069611-2 / 9780070696112 |
Zustand | Neuware |
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