Nicht aus der Schweiz? Besuchen Sie lehmanns.de
The Playful Undead and Video Games -

The Playful Undead and Video Games

Critical Analyses of Zombies and Gameplay
Buch | Softcover
288 Seiten
2021
Routledge (Verlag)
978-1-032-17770-0 (ISBN)
CHF 67,95 inkl. MwSt
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal, the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.



Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games.



Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

Stephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden

Introduction: Zombies zombies everywhere, what is one to think?
Stephen Webley










Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design
Matthew Barr







Resurrecting "Obsolete" Video Game Techniques from Alone in the Dark and Resident Evil
Matt Barton







The Undead Past in the Present – Historical Anxiety and the Nazi Zombie
Adam Chapman







The Zombification of Skyrim
Penny de Byl







Fantasies of Full Employment: Zombies, Video Games, and Violent Labor
Michael Epp







Resident Evil and Infectious Fear
Christina Fawcett and Alan McGreevy







Zombie video games, Eros, and Thanatos: Expressing and exploring the life and death drives through video gameplay
Vanessa Haddad







Through the Eyes of the Other: The Relationship between Man and Monster in Siren: Blood Curse
Madelon Hoedt







Dead Rising and the Gameworld Zombie
Kristine Jørgensen







Proliferation, Blockages, and Paths of Escape in Resident Evil and Call of Duty




Brandon Kempner






Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare
Mitchell Lilly







"A Jill Sandwich" – Gender Representation in Zombie Videogames
Esther Maccalum-Stewart







It’s Never About Zombies – Post-apocalyptic World-building, Interactive Storytelling, and The Walking Dead
Ksenia Olkusz, Sven Dwulecki and Krzysztof M. Maj







The Pace and Range of Video Game Zombies
Bernard Perron







Zombies Ate Democracy: The myth of a systemic political failure in video games
Eugen Pfister







Queering the Zombie
Tanja Sihvonen







The Law of the Playful [Un]Dead: The Influences of Intellectual Property
Timothy A. Wiseman







"The Romeroesque" – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again
Stephen Webley






Index

Erscheinungsdatum
Reihe/Serie Routledge Advances in Game Studies
Zusatzinfo 6 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 385 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-032-17770-5 / 1032177705
ISBN-13 978-1-032-17770-0 / 9781032177700
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
wie KI und virtuelle Welten von uns Besitz ergreifen – und die …

von Joachim Bauer

Buch | Hardcover (2023)
Heyne (Verlag)
CHF 29,90
eine jüdische Filmgeschichte der Bundesrepublik

von Lea Haselberg; Johannes Praetorius-Rhein; Erik Riedel …

Buch | Hardcover (2023)
Hanser (Verlag)
CHF 39,20
Konzept und Produktion

von Hannes Rall

Buch | Softcover (2023)
Herbert von Halem Verlag
CHF 52,90