The Playful Undead and Video Games
Routledge (Verlag)
978-1-032-17770-0 (ISBN)
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.
Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games.
Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
Stephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden
Introduction: Zombies zombies everywhere, what is one to think?
Stephen Webley
Zombies, again? A qualitative analysis of the zombie antagonist’s appeal in game design
Matthew Barr
Resurrecting "Obsolete" Video Game Techniques from Alone in the Dark and Resident Evil
Matt Barton
The Undead Past in the Present – Historical Anxiety and the Nazi Zombie
Adam Chapman
The Zombification of Skyrim
Penny de Byl
Fantasies of Full Employment: Zombies, Video Games, and Violent Labor
Michael Epp
Resident Evil and Infectious Fear
Christina Fawcett and Alan McGreevy
Zombie video games, Eros, and Thanatos: Expressing and exploring the life and death drives through video gameplay
Vanessa Haddad
Through the Eyes of the Other: The Relationship between Man and Monster in Siren: Blood Curse
Madelon Hoedt
Dead Rising and the Gameworld Zombie
Kristine Jørgensen
Proliferation, Blockages, and Paths of Escape in Resident Evil and Call of Duty
Brandon Kempner
Zombies, Play, and Uncertainty in Red Dead Redemption: Undead Nightmare
Mitchell Lilly
"A Jill Sandwich" – Gender Representation in Zombie Videogames
Esther Maccalum-Stewart
It’s Never About Zombies – Post-apocalyptic World-building, Interactive Storytelling, and The Walking Dead
Ksenia Olkusz, Sven Dwulecki and Krzysztof M. Maj
The Pace and Range of Video Game Zombies
Bernard Perron
Zombies Ate Democracy: The myth of a systemic political failure in video games
Eugen Pfister
Queering the Zombie
Tanja Sihvonen
The Law of the Playful [Un]Dead: The Influences of Intellectual Property
Timothy A. Wiseman
"The Romeroesque" – Playing with Ethics & Ideology in Zombie Games, from Indie to Mainstream and Around Again
Stephen Webley
Index
Erscheinungsdatum | 01.10.2021 |
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Reihe/Serie | Routledge Advances in Game Studies |
Zusatzinfo | 6 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 385 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
ISBN-10 | 1-032-17770-5 / 1032177705 |
ISBN-13 | 978-1-032-17770-0 / 9781032177700 |
Zustand | Neuware |
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