Nicht aus der Schweiz? Besuchen Sie lehmanns.de
The Aesthetics of Virtual Reality - Grant Tavinor

The Aesthetics of Virtual Reality

(Autor)

Buch | Softcover
166 Seiten
2023
Routledge (Verlag)
978-0-367-62042-4 (ISBN)
CHF 69,80 inkl. MwSt
This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography.

When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve.

The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.

Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He has published widely on the aesthetics of videogames, virtual worlds, digital media ethics, and the philosophy of technology.

1. The Virtual Turn

2. What Is a Virtual Reality Medium?

3. The Virtual Remediation of Spatial Experience

4. VR as a Picturing Medium

5. Seeing and Doing with VR Media

6. On Virtual Realism

7. Virtual Reality and Ontology

Erscheinungsdatum
Reihe/Serie Routledge Research in Aesthetics
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 258 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Geisteswissenschaften Philosophie
Mathematik / Informatik Informatik Grafik / Design
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 0-367-62042-1 / 0367620421
ISBN-13 978-0-367-62042-4 / 9780367620424
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85