Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Literature, Videogames and Learning - Andrew Burn

Literature, Videogames and Learning

(Autor)

Buch | Hardcover
218 Seiten
2021
Routledge (Verlag)
978-0-367-45824-9 (ISBN)
CHF 235,65 inkl. MwSt
  • Versand in 15-20 Tagen
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

Andrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young people’s literature-based game designs.

Chapter 1. Ludo-Literary Encounters

Chapter 2. Ludo-Literary Aesthetics

Chapter 3. Multimodality in Literature and Game

Chapter 4. Ludic Literacies

Chapter 5. Games and Children's Literature I: The Northern Lights

Chapter 6. Games and Children's Literature II: The Case of Harry Potter

Chapter 7. Playing Beowulf I: Ludic Rhapsodies

Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts

Chapter 9. Playing Macbeth I: Coding and Creativity

Chapter 10. Playing Macbeth II: From Character to Avatar

Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run

Chapter 12. Epilogue

Erscheinungsdatum
Reihe/Serie Literature and Education
Zusatzinfo 30 Halftones, black and white; 30 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 453 g
Themenwelt Sozialwissenschaften Pädagogik Schulpädagogik / Sekundarstufe I+II
ISBN-10 0-367-45824-1 / 0367458241
ISBN-13 978-0-367-45824-9 / 9780367458249
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Ziele - Vorteile - Organisation

von Eva Blum; Hans-Joachim Blum

Buch | Softcover (2023)
Verlag an der Ruhr
CHF 39,95