Videogames, Libraries, and the Feedback Loop
Learning Beyond the Stacks
Seiten
2021
Emerald Publishing Limited (Verlag)
978-1-80071-506-6 (ISBN)
Emerald Publishing Limited (Verlag)
978-1-80071-506-6 (ISBN)
Offering a fresh understanding of the learning potential of youth videogaming in public libraries, and delving into research-based accounts which showcase feedback mechanisms that nurture meaningful learning, Abrams and Gerber equip readers to re-envision library programming that specifically features youth videogame play.
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.
Sandra Schamroth Abrams, Ph.D., is Professor and Director of the Curriculum and Instruction Ph.D. Program at St. John's University, New York, USA. Hannah R. Gerber, Ph. D., is Associate Professor at Sam Houston State University, USA and an Honorary Professor at the University of South Africa, Africa.
Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences
Chapter 3. A Tale of Two Library Videogame Spaces
Chapter 4. Meaning Making through the Feedback Loop
Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop
Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs
Erscheinungsdatum | 09.04.2021 |
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Verlagsort | Bingley |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 344 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Buchhandel / Bibliothekswesen |
ISBN-10 | 1-80071-506-4 / 1800715064 |
ISBN-13 | 978-1-80071-506-6 / 9781800715066 |
Zustand | Neuware |
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