Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities
Seiten
2020
Business Science Reference
978-1-7998-5305-3 (ISBN)
Business Science Reference
978-1-7998-5305-3 (ISBN)
A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students
Erscheint lt. Verlag | 10.4.2020 |
---|---|
Reihe/Serie | Advances in Educational Technologies and Instructional Design |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Sozialwissenschaften ► Pädagogik ► Erwachsenenbildung |
ISBN-10 | 1-7998-5305-5 / 1799853055 |
ISBN-13 | 978-1-7998-5305-3 / 9781799853053 |
Zustand | Neuware |
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