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#WWE (eBook)

Professional Wrestling in the Digital Age

Dru Jeffries (Herausgeber)

eBook Download: EPUB
2019
232 Seiten
Indiana University Press (Verlag)
978-0-253-04493-8 (ISBN)

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Treating the company and its product not merely as sports entertainment, but as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.

  1. #WWE explores the relationship between truth and fiction in professional wrestling in ways that are extremely relevant to the contemporary socio-political climate (e.g., "fake" news)
  2. #WWE looks at professional wrestling not just as a performance art but a transmedia phenomenon, collaboratively constituted by producers and fans.
  3. This book will appeal to scholars of film, television, and media; sports studies; and popular culture and fandom. Its accessible approach will make it appealing for classroom use as well.


The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.

lt;P>

Dru Jeffries teaches in the Cultural Studies department at Wilfrid Laurier University. He is author of Comic Book Film Style: Cinema at 24 Panels Per Second.

Introduction: Storyworld, Wrestling, Entertainment / Dru Jeffries


Part I: Corporate Kayfabe: WWE as Media Empire


1. World Building in the WWE Universe / Eero Laine


2. The Work of Wrestling: Struggles for Creative and Industrial Power in WWE Labor / Andrew Zolides


3. Mapping the WWE Universe: Territory, Media, Capitalism / Dru Jeffries and Andrew Kannegiesser


4. Narrative Smarts: Negotiations of Creative Authority in Wrestling's Reality Era / Christian Norman



Part II: Marks and Smarts: WWE's Unruly Fandoms


5. Sport vs. Spectacle: Fan Discontent and the Rise of Sports Entertainment / Shane Toepfer


6. The Marks Have Gone Off-Script: Rogue Actors in WWE's Stands / Sam Ford


7. Botchamania and the Acoustics of Professional Wrestling / Christian B. Long



Part III: Then, Now, Forever: Wresting with WWE's Past and Transmedia Future


8. "Tout It Out": WWE's Experimentation and Failure with Social TV / Cory Barker


9. "We're Not Just Cheerleaders": Reading the Postfeminist Polysemy of Total Divas / Anna F. Peppard


10. Daniel's Specter: Daniel Bryan, Chris Benoit, and the Work of Mourning / Sean Desilets


Index

Erscheint lt. Verlag 1.12.2019
Reihe/Serie The Year's Work: Studies in Fan Culture and Cultural Theory
The Year's Work: Studies in Fan Culture and Cultural Theory
The Year's Work: Studies in Fan Culture and Cultural Theory
Zusatzinfo 2 b&w illus.
Verlagsort Bloomington
Sprache englisch
Maße 150 x 150 mm
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Schlagworte authority • botchamania • Brand • Capitalism • Character • creative power • Daniel Bryan, Chris Benoit • Entertainment • fan cultures • Fandom • fan practices • industrial power • Internet • media • media industries • Media Studies • Negotiation • off-script • Performance • Professional Wrestling • Reality Era • Script • Social Media • Spectacle • Sports • Television Studies • Total Divas • Transmedia • world-building • world wrestling entertainment • Wrestling • WWE
ISBN-10 0-253-04493-6 / 0253044936
ISBN-13 978-0-253-04493-8 / 9780253044938
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