Anime Clubs for Public Libraries
Rowman & Littlefield (Verlag)
978-1-5381-3072-8 (ISBN)
Anime (or “Japanese Animation”) has seen a continuing rise in popularity over the past decade of North American pop culture. Droves of die-hard, dedicated fans can be found all over comic shops, conventions, and social media at large, discussing or debating the merits of their favorite Anime fandoms. Public libraries have been quick to catch on, and have long been an excellent gathering place for this community of passionate consumers – be it for movie screenings or anime and manga collection offerings. With the recent widespread adoptions of English dubbed content and the explosion of Anime merchandise sales outside of Japan, Anime and Manga are more accessible to North Americans than ever before. In addition to providing a long list of programming examples and ideas, this practical guide will teach librarians how to capture the interest of this fandom community, why the library is the perfect place to do so, and how to expand this thematic programming into further learning and socialization opportunities.
Special Features include:
Real examples of current and successful Anime Club programs created by librarians.
Anime: It’s Not Just “Cartoons”! Discovering opportunities for youth engagement, STEM learning, and vital youth socialization within Japanese Animation.
Clear, concise instructions for incorporating one off or series Anime themed events for all budget ranges and age groups.
How to avoid cultural appropriation by engaging your community to make the most out of possible partnerships and resources.
Anime Club party plans for a wide range of different holidays.
How to obtain public performance rights for anime screenings,
Where to find inclusive anime representations of diverse communities
Chantale Pard received her Master’s in Library and Information Science at Western University in 2013. She held positions in a variety of different library settings before settling in at Halifax Public Libraries, where she has been the Youth Services Librarian at Keshen Goodman Public Library for more than 6 years. It is here where she leads a busy and successful team of youth programmers through a variety of classic and pop culture programs at one of the busiest and biggest public libraries in the Maritime provinces. She also runs Keshen Goodman’s popular and established Anime Club, which means she is often sought after for advice on anime-themed library programming. This is Chantale’s second book for the Practical Guides for Librarians series, her first being No. 48: STEM Programming for All Ages (2018). She is currently a PhD student in the Library and Information Science program at Western University, and hopes to research the information practices of fan communities and the ways in which they relate to public libraries.
Table of Contents
List of Figures
Preface
Acknowledgements
Chapter 1 Introduction
Chapter 2 Getting Started
Chapter 3 Age Specific Programming
Chapter 4 Anime Screenings
Chapter 5 Club Admin
Chapter 6 Teen Volunteers
Chapter 7 Cultural Experiences
Chapter 8 Anime Games
Chapter 9 Anime Activities
Chapter 10 Anime Crafts and Art Projects
Chapter 11 Anime Food Programing
Chapter 12 Holiday Parties
Chapter 13 Celebrating Diversity and Inclusiveness in Anime
Chapter 14 Anime Special Events
Appendix
Bibliography
Index
Erscheinungsdatum | 10.05.2021 |
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Reihe/Serie | Practical Guides for Librarians |
Verlagsort | Lanham, MD |
Sprache | englisch |
Maße | 216 x 282 mm |
Gewicht | 562 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Buchhandel / Bibliothekswesen |
ISBN-10 | 1-5381-3072-6 / 1538130726 |
ISBN-13 | 978-1-5381-3072-8 / 9781538130728 |
Zustand | Neuware |
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