Growing Artificial Societies
Social Science from the Bottom up
Seiten
1994
Brookings Institution (Verlag)
978-0-8157-2467-4 (ISBN)
Brookings Institution (Verlag)
978-0-8157-2467-4 (ISBN)
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This work aims to provide a model for determining how social structures and group behaviour emerge from the interaction of individuals. The authors employ computer simulation techniques to examine fundamental collective behaviours like group formation, cultural transmission and conflict.
In this groundbreaking study, Joshua M. Epstein and Robert L. Axtell use cutting-edge computer simulation techniques to examine how such fundamental collective behaviours as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following simple local rules. In their computer model, Epstein and Axtell begin the development of a "bottom up" social science. Their program, named Sugarscape, simulates the behaviour of artificial people (agents) located on a landscape of a generalized resource (sugar). Agents are born onto the Sugarscape with a vision, a metabolism, a speed, and other genetic attributes. Their movement is governed by a simple local rule: "look around as far as you can; find the spot with the most sugar; go there and eat the sugar." Every time an agent moves, it burns sugar at an amount equal to its metabolic rate. Agents die if and when they burn up all their sugar. A remarkable range of social phenomena emerge. For example, when seasons are introduced, migration and hibernation can be observed. Agents are accumulating sugar at all times, so there is always a distribution of wealth.
Next Epstein and Axtell attempt to grow a "proto-history" of civilisation. It starts with agents scattered about a twin-peaked landscape; over time, there is self-organization into spatially segregated and culturally distinct "tribes" centered on the peaks of the Sugarscape. Population growth forces each tribe to disperse into the sugar lowlands between the mountains. There, the two tribes interact, engaging in combat and competing for cultural dominance, to produce complex social histories with violent expansionist phases, peaceful periods, and so on. The proto-history combines a number of ingredients, each of which generates insights of its own. One of these ingredients is sexual reproduction. In some runs, the population becomes thin, birth rates fall, and the population can crash. Alternatively, the agents may over-populate their environment, driving it into ecological collapse. When Epstein and Axtell introduce a second resource (spice) to the Sugarscape and allow the agents to trade, an economic market emerges. The introduction of pollution resulting from resource-mining permits the study of economic markets in the presence of environmental factors.
Growing Artificial Societies is also available in CD-ROM format which includes about fifty animations that develop the scenarios described in the text. This study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the middle of the next century and to design policy actions to help achieve such a system.
In this groundbreaking study, Joshua M. Epstein and Robert L. Axtell use cutting-edge computer simulation techniques to examine how such fundamental collective behaviours as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following simple local rules. In their computer model, Epstein and Axtell begin the development of a "bottom up" social science. Their program, named Sugarscape, simulates the behaviour of artificial people (agents) located on a landscape of a generalized resource (sugar). Agents are born onto the Sugarscape with a vision, a metabolism, a speed, and other genetic attributes. Their movement is governed by a simple local rule: "look around as far as you can; find the spot with the most sugar; go there and eat the sugar." Every time an agent moves, it burns sugar at an amount equal to its metabolic rate. Agents die if and when they burn up all their sugar. A remarkable range of social phenomena emerge. For example, when seasons are introduced, migration and hibernation can be observed. Agents are accumulating sugar at all times, so there is always a distribution of wealth.
Next Epstein and Axtell attempt to grow a "proto-history" of civilisation. It starts with agents scattered about a twin-peaked landscape; over time, there is self-organization into spatially segregated and culturally distinct "tribes" centered on the peaks of the Sugarscape. Population growth forces each tribe to disperse into the sugar lowlands between the mountains. There, the two tribes interact, engaging in combat and competing for cultural dominance, to produce complex social histories with violent expansionist phases, peaceful periods, and so on. The proto-history combines a number of ingredients, each of which generates insights of its own. One of these ingredients is sexual reproduction. In some runs, the population becomes thin, birth rates fall, and the population can crash. Alternatively, the agents may over-populate their environment, driving it into ecological collapse. When Epstein and Axtell introduce a second resource (spice) to the Sugarscape and allow the agents to trade, an economic market emerges. The introduction of pollution resulting from resource-mining permits the study of economic markets in the presence of environmental factors.
Growing Artificial Societies is also available in CD-ROM format which includes about fifty animations that develop the scenarios described in the text. This study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the middle of the next century and to design policy actions to help achieve such a system.
Erscheint lt. Verlag | 1.1.1995 |
---|---|
Verlagsort | Washington DC |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 700 g |
Themenwelt | Geisteswissenschaften ► Psychologie ► Verhaltenstherapie |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
Sozialwissenschaften ► Soziologie | |
ISBN-10 | 0-8157-2467-5 / 0815724675 |
ISBN-13 | 978-0-8157-2467-4 / 9780815724674 |
Zustand | Neuware |
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