The Bitmap Brothers: Universe
Read-Only Memory (Verlag)
978-0-9575768-3-4 (ISBN)
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The Bitmap Brothers: Universe combines an authoritative inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers’ key figures – including founder Mike Montgomery and lead artist Dan Malone – with a breathtaking haul of never-before-seen archive material.
Highlights such as unused character concepts for Speedball 2: Brutal Deluxe, intricate pencil renderings of The Chaos Engine’s iconic cutscenes and early robot designs for Z form part of a rich collection of original production drawings."
Duncan Harris is a game industry artist who has worked for companies including Sony, Square Enix, Bethesda and EA. His writing has appeared in such places as Edge, PC Gamer, and Rock, Paper, Shotgun. He also runs a website, Dead End Thrills, which explores the art of games through the hobby of taking screenshots. He hasn’t played a game properly in years.
Element: The Road To Xenon; Image Work: The Mirrorsoft Effect; Beat Dis: The Making Of Xenon 2: Megablast; Plates A: Box Art; The Pitch Perfect: Speedball 2: Brutal Deluxe; Body Double: Cadaver And The Payoff; Lead In: The Birth Of Renegade Software; Plates B: Game Art; Children Of Men: Gods Vs Magic Pockets; Split The Difference: The Chaos Engines; Lead Out: The Death Of Renegade Software; Plates C: Game Art; World War Zed: The Bitmaps Vs The Future; Replay: Visions Of Speedball 3; Endgame: WWII: Frontline Command; Bitmap Shades: An Epilogue
Erscheinungsdatum | 18.05.2017 |
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Verlagsort | London |
Sprache | englisch |
Maße | 180 x 236 mm |
Gewicht | 1000 g |
Themenwelt | Geschichte ► Teilgebiete der Geschichte ► Kulturgeschichte |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Sozialwissenschaften ► Kommunikation / Medien ► Journalistik | |
Wirtschaft | |
ISBN-10 | 0-9575768-3-8 / 0957576838 |
ISBN-13 | 978-0-9575768-3-4 / 9780957576834 |
Zustand | Neuware |
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