Handbook of Digital Games and Entertainment Technologies
Springer Verlag, Singapore
978-981-4560-49-8 (ISBN)
Ryohei Nakatsu received the B.S., M.S. and Ph.D. degrees in electronic engineering from Kyoto University in 1969, 1971 and 1982 respectively. After joining NTT (Nippon Telegraph & Telephone) in 1971, he mainly worked on speech recognition technology. In 1994, he joined ATR (Advanced Telecommunications Research Institute) as the president of ATR Media Integration & Communications Research Laboratories. In 2002 he became Professor at School of Science and Technology, Kwansei Gakuin University. Since March of 2008 he is Professor at National University of Singapore (NUS) and Research Director at Interactive & Digital Media Institute (IDMI) at NUS. His research interests include interactive media, entertainment technologies and communication robot/agent. He is a fellow of the IEEE, the Institute of Electronics, Information and Communication Engineers Japan (IEICE-J), and Virtual Reality Society of Japan. Matthias Rauterberg received the B.S. in Psychology (1978) at theUniversity of Marburg (Germany), the B.S. in Philosophy (1981) and Computer Science (1983), the M.S. in Psychology (1981, summa cum laude) and Computer Science (1986, summa cum laude) at the University of Hamburg (Germany), and the Ph.D. in Computer Science/Mathematics (1995, awarded) at the University of Zurich (Switzerland). He was a senior lecturer for ‘usability engineering’ in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich. He was the head of the Man-Machine Interaction research group (MMI) from the Department of Industrial Engineering at the ETH-Zurich (Switzerland). In 1998 he was appointed as fulltime professor for 'Human Communication Technology' and since 2012 he is professor for ‘Interactive Systems Design’, first at IPO - Center for Research on User-System Interaction, and later at the department of Industrial Design at Eindhoven University of Technology (The Netherlands). From 1999 till 2001 he was director of theCenter for Research on User-System Interaction (IPO), and director of the User-System-Interaction (USI) design program. He is now the head of the Designed Intelligence (DI) group. The DI group has a Simulation Lab, Robotics Lab, Biofeedback Lab, Game Lab, Cultural Computing Lab and an Interactive Vision Studio.
Monte-Carlo Tree Search in Board Games.- Action Games.- Motor Imagery.- and Control Strategies: Toward a Multi-button Controller.- Hand Gesture Interface for Entertainment Games.- Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective.- Video Gaming on Ad Hoc Networks: Challenges and Solutions.- Serious games and their application in creating corporate identity.- Interface-Centric Art Games.- Design and Development of Playful Robotic Interfaces for Affective Telepresence.- Interactive Digital Narratives for iTV and Online Video.- Addiction and Entertainment Products.- Ethics.- Privacy and Trust in Serious Games.
Reihe/Serie | Handbook of Digital Games and Entertainment Technologies | 1.10 |
---|---|
Zusatzinfo | 255 Illustrations, color; 118 Illustrations, black and white; XXV, 1362 p. 373 illus., 255 illus. in color. In 2 volumes, not available separately. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Computerspiele | |
Mathematik / Informatik ► Mathematik ► Angewandte Mathematik | |
Sozialwissenschaften ► Soziologie | |
Technik | |
Schlagworte | digital entertainment • Entertainment Technologies • Games Aesthetic • Games Design • Games Psychology • Games Sociology • Human Computer Interaction • Serious Games |
ISBN-10 | 981-4560-49-9 / 9814560499 |
ISBN-13 | 978-981-4560-49-8 / 9789814560498 |
Zustand | Neuware |
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