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Changing the Rules of the Game -

Changing the Rules of the Game

Economic, Management and Emerging Issues in the Computer Games Industry

S. Hotho, N. McGregor (Herausgeber)

Buch | Hardcover
219 Seiten
2013
Palgrave Macmillan (Verlag)
978-0-230-30353-9 (ISBN)
CHF 74,85 inkl. MwSt
The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disciplinary approach and captures emerging trends as well as the issues and challenges faced by businesses, their managers and their workforce in the games industry.

Professor Sabine Hotho is Professor in Strategic and Change Management and Head of the Dundee Business School at the University of Abertay Dundee, UK. She has published in the fields of critical management, public sector management and change management. Her current research addresses the organizational and management practices in the digital games industry.   Neil McGregor graduated with a BA(Hons) in Economics and an MSc in Accounting and Finance from Stirling University, UK. He has worked at Abertay University for 20 years, before which he was employed at Loughborough University Business School. Neil is currently Division Leader in Accounting, Finance and Economics within the Dundee Business School. In his time at Abertay he has also been Director of the Tayside Economic Research Centre, Scottish Economic Research Centre and the Lothian Labour Market Unit. He has worked on a range of consultancy and research projects including contributions to the Council for Industry and Higher Education research into links between HEIs and the computer games industry in the UK.

Introduction Hotho, McGregor Emerging Perspectives Chapter 1 Champion Problematizing a Homogenous Spatial Logic Chapter 2 White and Searle Commercial Business Models Chapter 3 Zackariasson and Wilson The Role of the Consumer Chapter 4 McGregor Business Growth, the Internet and Risk Management Chapter 5 Hotho 'Some Companies are Fine One Day and Gone the next' Chapter 6 Zackariasson The Role of Creativity Chapter 7 Shaw and Homan HR Issues in the Computer Games Industry Chapter 8 Stacey, Thomas and Nandhakumar How Funny Are Games Chapter 9 McNeish Critical Perspectives on the Games Industry Chapter 10 Comas and Tschang Brief History, Tumultuous Present, and Uncertain Future of Virtual Worlds

Zusatzinfo XI, 219 p.
Verlagsort Basingstoke
Sprache englisch
Maße 140 x 216 mm
Themenwelt Informatik Weitere Themen Computerspiele
Mathematik / Informatik Mathematik Finanz- / Wirtschaftsmathematik
Sozialwissenschaften Soziologie
Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
ISBN-10 0-230-30353-6 / 0230303536
ISBN-13 978-0-230-30353-9 / 9780230303539
Zustand Neuware
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