Ringbearers
Manchester University Press (Verlag)
978-0-7190-8292-4 (ISBN)
Ringbearers collects together essays by established and leading figures within Game Studies, each focused on different aspects of the Massively Multiplayer Online game The Lord of the Rings Online.
The authors played the game extensively, yet they each come to it with different questions. Some essays focus on what players do with and in the game, whether that means asking about the opportunities provided for role-play or asking how the knowledge that fans bring to the game informs their experience of it. Others focus on the design of the game: for example the handling of narrative and its temporal dimensions, the articulation of core themes into ludic form, or the representational and aural strategies used. Moral rhetorics solicit discussion from various perspectives, as does the treatment of horror and the 'other'. Particular game mechanics are analysed in detail such as the game's crafting economy, or, more generally, the development of improbable conventions that players have learned to accept as the grammar of games.
As well as Design, Media and Game Studies students and scholars, Ringbearers will also prove of interest to those studying adaptation and to scholar-fans of JRR Tolkein's massively influential and popular fictional work. -- .
Justin Parsler is a Lecturer in Games Studies at Brunel University and a professional game designer.. Dr Esther MacCallum-Stewart is a Lecturer in Games Studies and New Media at the University of Chichester, and a Research Fellow at SMARTlab, The University of East London.. Tanya Krzywinska is a Professor in Screen Studies at Brunel University. -- .
List of figures
List of contributors
Introduction: Ringbearers
1. Following in the Footsteps of Fellowship: A Tale of There and Back Again text/translation/tolkienisation . Douglas Brown & Tanya Krzywinska
2. When Fans become Players: LOTRO in a transmedial world perspective. Lisbeth Klastrup & Susana Tosca
3. The Place of Role-playing in MMORPGs. Esther MacCallum-Stewart
4. Narrative Generation in The Lord of the Rings Online. Gordon Calleja
5. From the Demonic Tradition to Art-Evil in Digital Games: Monstrous Pleasures in Lord of the Rings Online. Frans Mäyrä
6. Crafting in The Lord of the Rings Online. Justin Parsler
7. Unrealistic Expectations. Richard A. Bartle
Index -- .
Erscheint lt. Verlag | 30.11.2011 |
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Zusatzinfo | Illustrations, black & white |
Verlagsort | Manchester |
Sprache | englisch |
Maße | 138 x 216 mm |
Gewicht | 372 g |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Soziologie ► Mikrosoziologie | |
ISBN-10 | 0-7190-8292-7 / 0719082927 |
ISBN-13 | 978-0-7190-8292-4 / 9780719082924 |
Zustand | Neuware |
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