Game Development Essentials
Delmar Cengage Learning
978-1-4180-6439-6 (ISBN)
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For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to make the simulation as convincing and immersive as possible.
Additional coverage includes intrinsic and extrinsic knowledge, constructivist theory, social interaction and lateral learning, and how these principles apply to game simulation development, providing a well-rounded resource for aspiring game developers.
Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times. William Muehl is Senior Producer at Midway's headquarters in Chicago, IL, where he facilitates the development of globally shared technology, art, and design initiatives across six studios and multiple game teams. He was also a Development Director for the central animation, cinema, audio, character, environment, concept, and user interface departments for Midway titles including John Woo Presents: Stranglehold, Mortal Kombat: Armageddon and NBA Ballers. Prior to joining Midway, William was a producer at High Voltage Software and an online analyst at Sony Computer Entertainment America. He has also written and performed voiceover roles for several published titles and volunteers as Business Committee Coordinator for the Game Audio Network Guild to promote excellence in interactive audio. William received a BA in English from the University of Wisconsin.
Part I - Setup: Creating New Worlds Ch 1 - History of Game Simulations Ch 2 - Audience and Market Part II - Serious Games: Education & Training Ch 3 - Educational Simulations Ch 4 - Business Simulations Ch 5 - Military Simulations Part III - Jumping In: Simulations as Entertainment Ch 6 - Sports Simulations Ch 7 - Music and Art Simulations Ch 8 - Sandboxes and Open-Ended Simulations Ch 9 - The Future of Game Simulations
Erscheint lt. Verlag | 15.11.2007 |
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Reihe/Serie | Game Development Essentials |
Verlagsort | Clifton Park |
Sprache | englisch |
Maße | 200 x 251 mm |
Gewicht | 658 g |
Themenwelt | Schulbuch / Wörterbuch ► Unterrichtsvorbereitung ► Unterrichts-Handreichungen |
Informatik ► Weitere Themen ► Computerspiele | |
Sozialwissenschaften ► Pädagogik ► Berufspädagogik | |
ISBN-10 | 1-4180-6439-4 / 1418064394 |
ISBN-13 | 978-1-4180-6439-6 / 9781418064396 |
Zustand | Neuware |
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