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Augmented Reality Games I -

Augmented Reality Games I

Understanding the Pokémon GO Phenomenon

Vladimir Geroimenko (Herausgeber)

Buch | Hardcover
XVI, 254 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-15615-2 (ISBN)
CHF 179,70 inkl. MwSt
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This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries.

In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed.  

Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also forstudents (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. 


Preface.- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts.- The Nature of the Pokémon GO Phenomenon and Lessons Learned.- The Pokémon GO Phenomenon in Educational Context.

Erscheinungsdatum
Zusatzinfo XVI, 254 p. 59 illus., 48 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 565 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte Augmented Reality Games • Computer Games • Game Transfer Phenomena • Pokémon GO • Pokémon GO • Social Interaction and Augmented Reality Games
ISBN-10 3-030-15615-X / 303015615X
ISBN-13 978-3-030-15615-2 / 9783030156152
Zustand Neuware
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