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Handbook of Research on Immersive Digital Games in Educational Environments -

Handbook of Research on Immersive Digital Games in Educational Environments

Buch | Hardcover
680 Seiten
2018
IGI Global (Verlag)
978-1-5225-5790-6 (ISBN)
CHF 449,95 inkl. MwSt
Presents research exploring the theoretical and practical aspects of digital games and technological applications within contemporary education. Featuring coverage on a range of topics such as digital integration, educational simulation, and learning theories, this book is designed for teachers, students, researchers, and software developers.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field.

The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.
Erscheinungsdatum
Verlagsort Hershey
Sprache englisch
Maße 216 x 279 mm
Gewicht 825 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Sozialwissenschaften Pädagogik Berufspädagogik
Sozialwissenschaften Pädagogik Schulpädagogik / Grundschule
ISBN-10 1-5225-5790-3 / 1522557903
ISBN-13 978-1-5225-5790-6 / 9781522557906
Zustand Neuware
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