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Clockwork Game Design - Keith Burgun

Clockwork Game Design

(Autor)

Buch | Hardcover
146 Seiten
2017
Routledge (Verlag)
978-1-138-42822-5 (ISBN)
CHF 299,95 inkl. MwSt
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Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games.

A hands-on, practical book that outlines a very specific approach to designing games

Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept

Practice designing games through the featured exercises and illustrations

Keith Burgun is the author of Game Design Theory: A New Philosophy for Understanding Games. He is a contributing editor to Gamasutra and his own design blog at keithburgun.net. He has taught game design at a number of schools, including SUNY Purchase College, The New York Film Academy, and the Katonah Arts Center. He has also guest lectured at NYU and Franklin & Marshall College.

Preface



Chapter 1: Theory



Section 1: Games



Section 2: The Essential Value of Games



Chapter 2: Anatomy



Section 1: Purpose



Section 2: The Core Mechanism



Section 3: The Goal



Section 4: Supporting Mechanisms



Section 5: Theme



Section 6: Documentation



Chapter 3: Construction



Section 1: The Approach



Section 2: Analysis



Section 3: Implementation



Chapter 4: Pitfalls



Section 1: Problems



Section 2: My Experiences



Section 3: Closing Thoughts

Erscheinungsdatum
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 453 g
Themenwelt Kunst / Musik / Theater
Schulbuch / Wörterbuch
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-138-42822-1 / 1138428221
ISBN-13 978-1-138-42822-5 / 9781138428225
Zustand Neuware
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