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The Rhetoric of Videogames as Embodied Practice - Steve Holmes

The Rhetoric of Videogames as Embodied Practice

Procedural Habits

(Autor)

Buch | Hardcover
274 Seiten
2017
Routledge (Verlag)
978-1-138-30327-0 (ISBN)
CHF 259,95 inkl. MwSt
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This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.
The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Steve Holmes is Assistant Professor of English at George Mason University, USA

Introduction

Part I: Theorizing Procedural Habits

1. Persuasive Technologies in the Rhetoric of Videogames

2. From Persuasive Technologies to Procedural Habits

Part II: Thinking Persuasive Technologies Differently

3. Affective Design and the Captivation of Memory in First-Person Shooter

Videogames

4. Gamification and Suggestion Technologies (Kairos) Beyond Critique

5. Achieving Eudaimonia in Free-to-Play Social Media Games

6. The Habits of Highly Unsuccessful Nonhuman Computational Actors

7. The Materiality of Play as Public Rhetoric Pedagogy

Conclusion

Erscheinungsdatum
Reihe/Serie Routledge Studies in Rhetoric and Communication
Zusatzinfo 28 Halftones, black and white; 28 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 521 g
Themenwelt Schulbuch / Wörterbuch Wörterbuch / Fremdsprachen
Geisteswissenschaften Geschichte
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Geisteswissenschaften Sprach- / Literaturwissenschaft Sprachwissenschaft
Informatik Weitere Themen Computerspiele
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 1-138-30327-5 / 1138303275
ISBN-13 978-1-138-30327-0 / 9781138303270
Zustand Neuware
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