Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Movement Variability in Soccer Training -  Diogo Coutinho,  Sara Santos,  Jaime Sampaio

Movement Variability in Soccer Training (eBook)

Enrich Your Training Sessions to Enhance and Develop Player Creativity
eBook Download: EPUB
2024 | 1. Auflage
160 Seiten
Meyer & Meyer (Verlag)
978-1-78255-535-3 (ISBN)
Systemvoraussetzungen
19,99 inkl. MwSt
(CHF 19,50)
Der eBook-Verkauf erfolgt durch die Lehmanns Media GmbH (Berlin) zum Preis in Euro inkl. MwSt.
  • Download sofort lieferbar
  • Zahlungsarten anzeigen
Movement variability in soccer training is the new approach to enhancing practice and developing players' movement adaptabilities and creative play on the field. Movement Variability in Soccer Training bridges the gap between theory and practice. In the first section of the book, you are given the background theory and scientific evidence supporting movement variability. This section covers the short- and mid-term effects of adopting movement variability training as it relates to players' technical, tactical, and creative development. In the following section, you are given 100 training drills-practical examples for implementing variability during training based on that session's goals, such as individual, group, or team development. Finally, with this book, you learn how to incorporate periodization training during each training microcycle. By addressing all aspects of performance, this book is an essential reference for every soccer trainer, coach, or player!

Diogo Coutinho is an assistant professor at the University of Trás-os-Montes and Alto Douro (UTAD) and at the University of Maia (UMAIA), Portugal. He is an integrated member of the Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD) through which he has published more than 30 ISI indexed manuscripts covering performance analysis and movement variability in soccer. In addition, he works as assistant and head coach at different levels of performance from semi-professional to professional. Sara Santos holds a researcher position at the University of Trás-os-Montes and Alto Douro (UTAD), Portugal. She is an integrated member of the Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD). She is also the coordinator of the Skills4Genius program which secured funding by the Calouste Gulbenkian Foudantion and was awarded by the Olympic Committee of Portugal. Jaime Sampaio is a tenured professor at the University of Trás-os-Montes and Alto Douro in Portugal for teaching and researching Performance Analysis in Team Sports. From 2013-2021, he was the director of the Research Center for Sports, Health and Human Development (CIDESD). He heads the CreativeLab research community and two labs-CreativeLab and SporTech-that deal with performance analysis in team sports and technological applications in sports, respectively.

Diogo Coutinho is an assistant professor at the University of Trás-os-Montes and Alto Douro (UTAD) and at the University of Maia (UMAIA), Portugal. He is an integrated member of the Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD) through which he has published more than 30 ISI indexed manuscripts covering performance analysis and movement variability in soccer. In addition, he works as assistant and head coach at different levels of performance from semi-professional to professional. Sara Santos holds a researcher position at the University of Trás-os-Montes and Alto Douro (UTAD), Portugal. She is an integrated member of the Research Center in Sports Sciences, Health Sciences and Human Development (CIDESD). She is also the coordinator of the Skills4Genius program which secured funding by the Calouste Gulbenkian Foudantion and was awarded by the Olympic Committee of Portugal. Jaime Sampaio is a tenured professor at the University of Trás-os-Montes and Alto Douro in Portugal for teaching and researching Performance Analysis in Team Sports. From 2013-2021, he was the director of the Research Center for Sports, Health and Human Development (CIDESD). He heads the CreativeLab research community and two labs—CreativeLab and SporTech—that deal with performance analysis in team sports and technological applications in sports, respectively.

CHAPTER 1

The Nature of Soccer

Soccer is an invasion team sport in which the team in possession aims to progress down the field toward the goal and create goal scoring opportunities, while the team without possession looks to stay compact and restrict the available space, intending to protect their goal and recover possession of the ball (Grehaigne et al., 1997). Two opposing teams, each composed of eleven players (including the goalkeeper), compete in space and time to gain an advantage over their opponents. In the search for this space, players develop cooperative and competitive interactions with their teammates and opponents (McGarry et al., 2002). For example, the team in possession attempts to use the entire pitch space to attack and increase their distance from the nearest defender, allowing more time to decide how best to perform. The defending team stays compact and attempts to put pressure on the opponent with the ball by decreasing the available space (i.e., prevent player progression in the pitch) and time to restrict the possibility of the player in possession of the ball in exploring the best offensive options (e.g., passing and dribbling). The players from the same team must work together to develop functionally collective behaviors that allow them to pursue a collective goal, while at the same time competing with the opponents in search of spatial and temporal dominance (Grehaigne et al., 1997; Passos et al., 2016).

Performance in soccer results from a continuous process of co-adaptation between the players and teams in the search for functional movement behaviors (Araujo & Davids, 2016; Araújo et al., 2006; Passos et al., 2016). That is, the players belonging to one team will adjust their behavior in relation to their individual characteristics; for example, if the left fullback is a player characterized by lower displacement speed and faces a technically developed (1vs1 skills) winger who possesses high sprinting ability, the team may be positioned closer to the left corridor when defending. Similarly, while attacking, if the defending team retreats close to their target, this may imply that the offensive team explores more of the lateral spaces of the pitch to destabilize the defensive team (co-adaptation in the search for functional behaviors). Based on these assumptions, performance has been conceived and analyzed from the perspective of how players adjust their movement behavior according to the various configurations of play (Folgado et al., 2014) and to changes in the environment (Travassos et al., 2012a). That is, players coordinate their actions in space and time with their teammates according to the available information, such as the distance to target (Vilar et al., 2014), distance to teammates (Gonçalves et al., 2014), and their position in relation to the ball position (Gonçalves et al., 2019). For example, after losing the ball that led to a 3vs2+Gk defensive situation, the defending players may retreat to their own goal in an attempt to gain time that will allow more teammates to recover while also putting pressure on the player in possession in the penalty area to limit possible attempts to score. Under this example, players adjust their positioning according to local numerical relations (3vs2) and space (i.e., they retreat when close to the defensive half and press forward when close to their goal). Therefore, the players’ positioning on the pitch is a reflection of how each individual player explores the environmental information to support their actions (Gonçalves et al., 2016; Seifert et al., 2013; Travassos et al., 2012a). This evidence highlights that different functional behaviors emerge as a consequence of the players’ abilities to interact with the surrounding environment.

Players should be able to interpret the available environment and be independent and confident in being different and adaptive.

Perception and Action

The environment acts as a key role in the players’ decision since it contains informational properties that the players use to aid their decisions (Araújo et al., 2006; Fajen, 2007; Le Runigo et al., 2005; Travassos et al., 2012a). In this regard, player and team performances are based on the performer-environment relationship, in which the players support their actions according to the available information (Gibson, 1986). That is, opportunities to act (i.e., affordances) will emerge as the performers move and interact with the environmental information to support the emergence of goal-directed behaviors (Fajen, 2005; Fajen et al., 2009). For example, when two players are playing on the street, and suddenly, one kicks the ball and it stays trapped in a tree. To retrieve the ball, the players will explore the environment: If the tree is easy to climb, they may be able to retrieve it themselves; otherwise, they may search for other solutions, such as searching for a chair that might help them to increase their height or asking an adult to assist them. In this case, the adult opportunities for action would be different from those of the kids because, since the adult is likely taller, he may be able to retrieve the ball without needing to search for other materials to help increase his size. Under this scope, two different types of affordances can be considered: (1) body-scaled affordances, which refer to individual action capabilities, such as the ability of a defender to jump to cut the ball, and (2) action-scaled affordances, which relate to environmental properties, such as when the movement of a teammate opens space (i.e., the diagonal movement of a forward that attracts the opposing defender to move with him) for the player in possession to explore (Fajen et al., 2009). In general, the players’ ability to act (e.g., power, physical skills, motivation, tactical awareness, and individual constraints) and the environmental information (e.g., movement of teammates and opponents) will guide players’ movement behaviors. For example, when performing a dribble, the player in possession analyzes the defender’s body orientation and the available space to decide how to successfully dribble around the opponent. The player retrieves information, such as the perceived distance to the nearest defender, by reading his body orientation to provoke misalignments (Duarte et al., 2012) and identifies the available space based on the distance from the other defenders to the goal and to the pitch boundaries (Coutinho et al., 2020). However, because of the dynamic nature of soccer, the opportunities for action appear and disappear continuously based on the spatial-temporal interactions that emerge between the teammates and direct opponents (Le Runigo et al., 2005; Passos et al., 2016; Travassos et al., 2012a). Using the previous example, if the player in possession holds the ball for a long time without exploring different changes in speed and direction, it may be possible that the distance to the nearest defender decreases in such a way that would not allow the player to overcome the defender in the available space. As these examples show, players couple their actions, both in space and time, with the information, allowing them to decide when and how to perform (Le Runigo et al., 2005). Therefore, players’ movement behaviors in the pitch will depend upon their ability to exploit, identify, and use the relevant information in the competitive environment (Araújo et al., 2006; Fajen et al., 2009). Taking these findings into consideration, players must be challenged to refine their perceptual-action systems by exposing them to training tasks that help to develop their understanding of which actions are possible according to the environment and each individual’s action capabilities (Fajen, 2007).

“The best teachers are those who show you where to look, but don’t tell you what to see.”

–Alexandra Trenfor

Constraints Shape Players’ Decisions

The constraints-led approach consists of a theoretical approach underpinned in dynamical systems, ecological psychology, and non-linear pedagogy that characterize players as open systems, which implies a mutual relationship between the performer and the surrounding environment (Renshaw et al., 2019). As exemplified earlier, players will interact with the environment to solve their problems (e.g., retrieve the ball from the tree). Constraints create boundary conditions that shape and guide the players’ movement behaviors. According to Newell (1986a), the constraints can be classified according to three types: (1) environmental constraints, which concern the physical and social proprieties of the surrounding environment, such as the weather, light conditions, altitude (physical-related factors), and even the support from the group of peers and cultural expectations (social factors); (2) individual constraints, which reflect the performer’s individual characteristics, such as motivation, cognitive skills, and height; and (3) task constraints, which relate to manipulations in the task, such as the pitch size, number of players, game rules, or type of materials included. For example, the way a team presses the opposing team’s goal kick will depend on the match status (e.g., if the team is losing, it is more likely to press [task constraint]), the individual players’ ability to press (e.g., motivation, level of endurance [individual constraints]), or even the type of weather (e.g., during windy conditions, the last line is more likely to stay closer to their goal as a result of the no offside rule during the goal kick [environmental constraints]).

These constraints all provide information about the performers,...

Erscheint lt. Verlag 1.2.2024
Verlagsort Aachen
Sprache englisch
Themenwelt Sport Ballsport Fußball
Schlagworte drills • Football • football training • Games • player development • Soccer • Soccer Training • Training Drills • Training Games • Variability • Variability training
ISBN-10 1-78255-535-8 / 1782555358
ISBN-13 978-1-78255-535-3 / 9781782555353
Haben Sie eine Frage zum Produkt?
EPUBEPUB (Wasserzeichen)
Größe: 9,4 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: EPUB (Electronic Publication)
EPUB ist ein offener Standard für eBooks und eignet sich besonders zur Darstellung von Belle­tristik und Sach­büchern. Der Fließ­text wird dynamisch an die Display- und Schrift­größe ange­passt. Auch für mobile Lese­geräte ist EPUB daher gut geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür die kostenlose Software Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür eine kostenlose App.
Geräteliste und zusätzliche Hinweise

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Alles, was man wissen muss

von Florian Först; Max Wagenhan; Jan-Luca Timm

eBook Download (2024)
Meyer & Meyer (Verlag)
CHF 14,65