The Ultimate Roblox Game Building Cookbook
Packt Publishing Limited (Verlag)
978-1-80512-159-6 (ISBN)
Key Features
Learn Roblox Studio tools and create your own immersive games with a rich array of recipes
Leverage advanced techniques for game development and implement complex game mechanics
Explore tools for staying up to date with the latest trends and monetizing your gaming experience
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionRoblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult.
The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences.
As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community.
By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.What you will learn
Master the basics of game building using Roblox Studio tools
Execute essential pre-production steps, such as layout and grayboxing, to plan and build your map effectively
Strategically place props to create immersive environments
Incorporate lighting, atmosphere, and VFX, such as particle beams, trails, and smoke, to add visual appeal and depth to your game
Prioritize optimization, updates, and user experience to ensure your game's success
Monetize your gaming experience and learn how to earn Robux through in-game purchases and other methods
Who this book is forThis cookbook is for game developers, enthusiasts, educators, young players, and their parents, making it an ideal resource for game developers of all age groups. While prior knowledge of Roblox, Roblox Studio, and Roblox Lua will help you follow along more easily, this book is a helpful resource for anyone with a basic understanding of game engines.
Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.
Table of Contents
Getting Started with Studio Modeling
Introduction to Solid Modeling and CSG Tools
Sculpting Terrain
Learning to use VFX
Building a Multiplayer Obby
Designing a House
Single-Player Map Flow
Building a PvP Map
Monetizing Your Experience
Extra Building Recipes
Erscheinungsdatum | 15.08.2023 |
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Vorwort | Natasha West |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-80512-159-6 / 1805121596 |
ISBN-13 | 978-1-80512-159-6 / 9781805121596 |
Zustand | Neuware |
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