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Creating an RTS Game in Unity 2023 - Bruno Cicanci

Creating an RTS Game in Unity 2023

A comprehensive guide to creating your own strategy game from scratch using C#

(Autor)

Buch | Softcover
548 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-80461-324-5 (ISBN)
CHF 73,30 inkl. MwSt
Build real-time strategy (RTS) games using Unity with practical techniques, best coding practices, and popular design patterns in this part-color guide

Key Features

Learn how to implement game architecture and gameplay features
Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement
Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionBuilding a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.
Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.
By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.What you will learn

Incorporate the most used design patterns, algorithms, and techniques into your game
Employ the best coding practices used in the games industry
Explore the basics of AI and physics to create high-quality games
Build dynamic and configurable maps to enhance the player experience
Solve complex problems using the industry standards for Unity and C#
Create the mechanics present in classic RTS games using a modern approach
Gain a deep understanding of how to create professional games using Unity

Who this book is forIf you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.

Bruno Cicanci is a software engineer and game developer with professional experience on different technologies and platforms. Since 2009, Bruno helped to develop and publish many games, mainly using Unity for mobile devices. He writes about game development on his personal blog, which led him to present many talks at universities and events. Bruno holds a Computer Science BS. Degree and a specialization and Game Production and Programming. In the last decade, he worked at prestigious game studios such as Glu Mobile, Electronic Arts, and Aquiris. He is currently developing games and reusable technologies at Ubisoft. Originally from Sao Paulo, Brazil, Bruno currently resides in London, UK with his wife and two adorable cats.

Table of Contents

Introducing Real-Time Strategy Games
Setting Up Unity and the Dragoncraft Project
Getting Started with Our Level Design
Creating the User Interface and HUD
Spawning an Army of Units
Commanding an Army of Units
Attacking and Defending Units
Implementing the Pathfinder
Adding Enemies
Creating an AI to Attack the Player
Adding Enemies to the Map
Balancing the Game's Difficulty
Producing and Gathering Resources
Crafting Buildings and Defense Towers
Tracking Progression and Objectives
Exporting and Expanding your Game

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-80461-324-X / 180461324X
ISBN-13 978-1-80461-324-5 / 9781804613245
Zustand Neuware
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