Digital Cinema
McGraw-Hill Professional (Verlag)
978-0-07-142963-4 (ISBN)
The first complete overview of digital cinema technology, clearly detailing how each phase of the moviemaking process, shooting, postproduction, delivery, and exhibition, are changed by digital technologyWith its huge cost-saving potential, digital cinema is the biggest thing to happen to the movies since sound.Includes digital Cinematography — how to photograph and shoot in digital, and how it's different from film plus Nonlinear Editing — software, basic techniques, cost savings
Brian McKernan (White Plains, NJ) is the Editorial Director of Television Broadcasting, Videography, and Digital Cinema magazines.
PREFACEACKNOWLEDGMENTSChapter 1: BeginningsChapter 2: Computer Graphics, Digital Video, and High-Definition TelevisionChapter 3: Lucas Takes the LeadChapter 4: Digital CompressionChapter 5: Cinematography ToolsChapter 6: PostproductionChapter 7: EFILM: A Case Study in Digital IntermediatesChapter 8: Sound Is Half the PictureChapter 9: Rebel Without a CrewChapter 10: Indy Dreams, Indy RealitiesChapter 11: A Whole New BallgameChapter 12: The Best Thief in the WorldChapter 13: Interview with Michael Ballhaus, ASCChapter 14: Digital Projection -- Films Without FilmChapter 15: Texas Instruments' DLP CinemaChapter 16: The Future of the MoviesEPILOGUEINDEX
Erscheint lt. Verlag | 16.5.2005 |
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Zusatzinfo | 60 Illustrations |
Sprache | englisch |
Maße | 183 x 231 mm |
Gewicht | 465 g |
Themenwelt | Kunst / Musik / Theater ► Fotokunst |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Fotografieren / Filmen | |
Sozialwissenschaften ► Kommunikation / Medien ► Journalistik | |
ISBN-10 | 0-07-142963-8 / 0071429638 |
ISBN-13 | 978-0-07-142963-4 / 9780071429634 |
Zustand | Neuware |
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