Game Development Using Python
Seiten
2021
|
2nd Revised edition
Mercury Learning & Information (Verlag)
978-1-68392-627-6 (ISBN)
Mercury Learning & Information (Verlag)
978-1-68392-627-6 (ISBN)
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This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines and more. Real games are created as you work through the text and significant parts of a game engine are built and made available for download.
Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O – Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
Erscheinungsdatum | 09.03.2021 |
---|---|
Sprache | englisch |
Gewicht | 771 g |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-68392-627-7 / 1683926277 |
ISBN-13 | 978-1-68392-627-6 / 9781683926276 |
Zustand | Neuware |
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