Applied Machine Learning for Health and Fitness
Apress (Verlag)
978-1-4842-5771-5 (ISBN)
Packed with fun, practical applications for sports, machine learning models used in the book include supervised, unsupervised and cutting-edge reinforcement learning methods and models with popular tools like PyTorch, Tensorflow, Keras, OpenAI Gym and OpenCV. Author Kevin Ashley—who happens to be both a machine learning expert and a professional ski instructor—has written an insightful book that takes you on a journey of modern sport science and AI.
Filled with thorough, engaging illustrations and dozens of real-life examples, this book is your next step to understanding the implementation of AI within the sports world and beyond. Whether you are a data scientist, a coach, an athlete, or simply a personal fitness enthusiast excited about connecting your findings with AI methods, the author’s practical expertise in both tech and sports is an undeniable asset for your learning process. Today’s data scientists are the future of athletics, and Applied Machine Learning for Health and Fitness hands you the knowledge you need to stay relevant in this rapidly growing space.
What You'll Learn
Use multiple data science tools and frameworks
Apply deep computer vision and other machine learning methods for classification, semantic segmentation, and action recognition
Build and train neural networks, reinforcement learning models andmore
Analyze multiple sporting activities with deep learning
Use datasets available today for model training
Use machine learning in the cloud to train and deploy modelsApply best practices in machine learning and data science
Who This Book Is For
Primarily aimed at data scientists, coaches, sports enthusiasts and athletes interested in connecting sports with technology and AI methods.
Kevin Ashley is a Microsoft architect, IoT expert, and professional ski instructor. He is an author and developer of top sports and fitness apps and platforms such as Active Fitness and Winter Sports with a multi-million user audience. Kevin often works with sports scientists, Olympic athletes, coaches and teams to advance technology use in sports.
Part I: Getting Started.- Chapter 1: Machine Learning in Sports 101.- Chapter 2: Physics of Sports.- Chapter 3: Data Scientist's Toolbox.- Chapter 4: 3D Neutral Networks.- Chapter 5: Sensors.- Part 2: Applied Machine Learning.- Chapter 6: Deep Computer Learning.- Chapter 7: 2D Body Pose Estimation.- Chapter 8: 3D Pose Estimation.- Chapter 9: Video Action Recognition.- Chapter 10: Reinforcement Learning in Sports.- Chapter 11: Machine Learning in the Cloud.- Chapter 12: Automating and Consuming Machine Learning.
Erscheinungsdatum | 28.08.2020 |
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Zusatzinfo | 75 Illustrations, color; 95 Illustrations, black and white; XVI, 259 p. 170 illus., 75 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Sachbuch/Ratgeber ► Sport |
Mathematik / Informatik ► Informatik ► Netzwerke | |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-4842-5771-5 / 1484257715 |
ISBN-13 | 978-1-4842-5771-5 / 9781484257715 |
Zustand | Neuware |
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