Esports For Dummies
For Dummies (Verlag)
978-1-119-65059-1 (ISBN)
It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action?
This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming.
Get the gear for your first esports battles
Gain recognition for your skills online or in tournaments
Discover the path to earning scholarships in esports
Build your online identity
Get the insider tips you need to make your name in the esports universe.
Phill "DrPhill" Alexander is a professor at Miami University's Armstrong Institute, teaching courses on esports and game design. He is also co-founder and director of Miami University's varsity esports program, the first of its kind at a school with Division I athletics.
Introduction 1
Part 1: Getting Started with Esports 5
Chapter 1: What Are Esports? 7
Chapter 2: Gearing Up to Play 19
Part 2: The Games You’ll Play 47
Chapter 3: Playing RTS Games and MOBAs 49
Chapter 4: Taking Aim at First-Person Shooters 73
Chapter 5: Finish Him! Playing Fighting Games 87
Chapter 6: It’s Madden Season! Playing Sports Simulations 101
Chapter 7: Playing Battle Royale Games 117
Chapter 8: Playing Hearthstone and Other Digital Card Games 127
Part 3: Community and College Gaming 139
Chapter 9: Finding Online and Local Places to Play 141
Chapter 10: Getting Your Name in the Game 153
Chapter 11: Exploring Collegiate Esports 177
Part 4: Making a Life and a Living in Esports 197
Chapter 12: The Path to Pro in Esports 199
Chapter 13: Getting Involved (or Finding a Career) in Esports 217
Chapter 14: Creating a Brand for Streaming 225
Part 5: The Part of Tens 243
Chapter 15: The Ten Games Every Esports Player Should Know 245
Chapter 16: Ten Esports Games You Might Have Missed 255
Chapter 17: Ten Esports Influencers to Follow 263
Index 271
Erscheinungsdatum | 21.05.2020 |
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Sprache | englisch |
Maße | 183 x 229 mm |
Gewicht | 408 g |
Themenwelt | Sachbuch/Ratgeber ► Sport |
Informatik ► Weitere Themen ► Computerspiele | |
ISBN-10 | 1-119-65059-3 / 1119650593 |
ISBN-13 | 978-1-119-65059-1 / 9781119650591 |
Zustand | Neuware |
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