More Board Game Education (eBook)
66 Seiten
Rowman & Littlefield Publishers (Verlag)
978-1-4758-4834-2 (ISBN)
This book is a follow up to Board Game Education. However, unlike many of the board games discussed in Board Game Education, this book identifies and discusses five board games that each develop critical educational skills in reasoning, problem-solving, language arts, mathematics, social sciences and communication. They are the ';super foods' of the board game world. More Board Game Education answers the questions unlikely to ever be ask: If I were stranded on a desert island with only five board games and I wanted to educate my kids, what board games would I choose. Each board game discussed in this book is a complete educational tool that will develop all of the critical educational skills that research has shown to not only be crucial to educational success, but also success in the workplace. As a bonus, these game are great to play, easy to learn and, most importantly, affordable to own for any family or teacher. (This is a very important point to remember; this is not a list of the greatest board games ever or the very best educational board games on the market. Rather, this book discusses board games which every parent, teacher and/or school program can realistically own, in multiple copies, and incorporate as a learning tool).
Jeff Hinebaugh is a practicing attorney who also happens to be a board game fanatic. Jeff and his wife Erika, a former school teacher, homeschooled both of their children: Hans a graduate of the University of Southern California and Analise, a current student at the University of Michigan.
PrefaceChapter 1- The Hidden Secret to Academic Success: Board Games!“Your Ticket to Ride all the Way to Harvard”Problem Solving, Strategic Thinking and Reasoning SkillsMath SkillsLanguage Arts SkillsEconomics, Geography and Sociology SkillsSocial and Communication SkillsConclusionChapter 2- CONNECT 4: “Pretty Sneaky Sis!”A Brief History and Description of CONNECT 4Skills DevelopedVariationsObservations on CONNECT 4Chapter 3- Ticket To Ride: All Aboard – For LearningA Brief History and Description of Ticket to RideSkills DevelopedVariationsObservations on Ticket to Ride Chapter 4- Othello: T’is neither here nor thereA Brief History and Description of OthelloSkills DevelopedVariationsObservations on Othello Chapter 5- Settlers of Catan: Monopoly for MillennialsA Brief History and Description of Settlers of CatanSkills DevelopedVariationsObservations on Settlers of Catan Chapter 6- Backgammon: An Ancient Game with A Modern TwistA Brief History and Description of BackgammonSkills DevelopedVariationsObservation on BackgammonChapter 7- Conclusion: Time to PlayReferences and ResourcesAbout the Author
Erscheint lt. Verlag | 12.1.2019 |
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Zusatzinfo | 9 Illustrations including: - 9 Black & White Illustrations. |
Sprache | englisch |
Themenwelt | Sachbuch/Ratgeber ► Freizeit / Hobby ► Spielen / Raten |
Sachbuch/Ratgeber ► Gesundheit / Leben / Psychologie ► Familie / Erziehung | |
Kinder- / Jugendbuch ► Spielen / Lernen ► Abenteuer / Spielgeschichten | |
Sozialwissenschaften ► Pädagogik | |
Schlagworte | Backgammon • board games • Connect 4 • Elementary School • High School • Learning Language Skills • middle school • Othello • Problem Solving • professional development • Settlers of Catan • sociology skills • thinking and reasoning • Ticket To Ride |
ISBN-10 | 1-4758-4834-X / 147584834X |
ISBN-13 | 978-1-4758-4834-2 / 9781475848342 |
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