Computers and Games
Springer Berlin (Verlag)
978-3-540-43080-3 (ISBN)
Search and Strategies.- A Least-Certainty Heuristic for Selective Search.- Lambda-Search in Game Trees - with Application to Go.- Abstract Proof Search.- Solving Kriegspiel-Like Problems: Examining Efficient Search Methods.- Strategies for the Automatic Construction of Opening Books.- Awari Retrograde Analysis.- Construction of Chinese Chess Endgame Databases by Retrograde Analysis.- Learning and Pattern Acquisition.- Learning from Perfection.- Chess Neighborhoods, Function Combination, and Reinforcement Learning.- Learning a Go Heuristic with Tilde.- Learning Time Allocation Using Neural Networks.- Theory and Complexity Issues.- The Complexity of Graph Ramsey Games.- Virus Versus Mankind.- Creating Difficult Instances of the Post Correspondence Problem.- Integer Programming Based Algorithms for Peg Solitaire Problems.- Ladders Are PSPACE-Complete.- Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs.- Further Experiments with Games.- New Self-Play Results in Computer Chess.- SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching.- A Shogi Processor with a Field Programmable Gate Array.- Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.- Abstraction Methods for Game Theoretic Poker.- Reasoning by Agents in Computer Bridge Bidding.- Invited Talks and Reviews.- Linguistic Geometry for Solving War Games.- Physics and Ecology of Rock-Paper-Scissors Game.- Review: Computer Language Games.- Review: Computer Go 1984-2000.- Review: Intelligent Agents for Computer Games.- Review: RoboCup through 2000.- Review: Computer Shogi through 2000.
Erscheint lt. Verlag | 9.1.2002 |
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Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XIV, 450 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 649 g |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik ► Naturwissenschaft |
Mathematik / Informatik ► Informatik ► Datenbanken | |
Informatik ► Theorie / Studium ► Algorithmen | |
Schlagworte | Agents • Algorithm analysis and problem complexity • Algorithmic Learning • Complexity • Computational Learning • Computer and games • Computer Games • Data Mining • data structures • Game Theory • Hardcover, Softcover / Informatik, EDV/Informatik • HC/Informatik, EDV/Informatik • learning • pattern association • Reinforcement Learning • RoboCup • Search algorithms • Searching • search strategies |
ISBN-10 | 3-540-43080-6 / 3540430806 |
ISBN-13 | 978-3-540-43080-3 / 9783540430803 |
Zustand | Neuware |
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