Interacting with "Babylon 5"
Fan Performance in a Media Universe
Seiten
2001
University of Texas Press (Verlag)
978-0-292-74722-7 (ISBN)
University of Texas Press (Verlag)
978-0-292-74722-7 (ISBN)
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Uses the insights of performance theory to explore how fans of the television show "Babylon 5" actively immerse themselves in its imaginary environment. This work examines the performance aspects of the participatory media surrounding the show - the role-playing game, collectable card game, war game, CD-ROM "guidebook," fan fiction, and web pages.
Much of the pleasure of science fiction and fantasy stems from the genres' ability to transport fans into imaginary worlds that often feel more "real" than ordinary life. This pioneering book uses the insights of performance theory to explore how fans of the television show "Babylon 5" actively immerse themselves in its imaginary environment by role-playing games and fan fiction, through which the fans perform-make real-fantasies they previously watched on television. Kurt Lancaster opens with a background analysis of "Babylon 5", including creator-producer J. Michael Straczynski's online interaction with fans. Then, he thoroughly examines the performance aspects of all the participatory media surrounding the show - the role-playing game, collectable card game, war game, CD-ROM "guidebook," fan fiction, and web pages. His use of performance theory offers a new way of understanding the enormous popularity of imaginary entertainment environments and the fandom surrounding other popular sites of science fiction and fantasy, including "Star Trek", "Star Wars", and J. R. R. Tolkien's "Middle-earth".
Kurt Lancaster has taught at New York University and currently serves as a lecturer on the literature faculty at MIT. He is the author of "Warlocks and Warpdrive: Contemporary Fantasy Entertainments with Interactive and Virtual Environments".
Much of the pleasure of science fiction and fantasy stems from the genres' ability to transport fans into imaginary worlds that often feel more "real" than ordinary life. This pioneering book uses the insights of performance theory to explore how fans of the television show "Babylon 5" actively immerse themselves in its imaginary environment by role-playing games and fan fiction, through which the fans perform-make real-fantasies they previously watched on television. Kurt Lancaster opens with a background analysis of "Babylon 5", including creator-producer J. Michael Straczynski's online interaction with fans. Then, he thoroughly examines the performance aspects of all the participatory media surrounding the show - the role-playing game, collectable card game, war game, CD-ROM "guidebook," fan fiction, and web pages. His use of performance theory offers a new way of understanding the enormous popularity of imaginary entertainment environments and the fandom surrounding other popular sites of science fiction and fantasy, including "Star Trek", "Star Wars", and J. R. R. Tolkien's "Middle-earth".
Kurt Lancaster has taught at New York University and currently serves as a lecturer on the literature faculty at MIT. He is the author of "Warlocks and Warpdrive: Contemporary Fantasy Entertainments with Interactive and Virtual Environments".
Erscheint lt. Verlag | 1.9.2001 |
---|---|
Vorwort | Henry Jenkins |
Zusatzinfo | 53 b&w figures, 1 table |
Verlagsort | Austin, TX |
Sprache | englisch |
Maße | 156 x 246 mm |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Sachbuch/Ratgeber ► Freizeit / Hobby | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
ISBN-10 | 0-292-74722-5 / 0292747225 |
ISBN-13 | 978-0-292-74722-7 / 9780292747227 |
Zustand | Neuware |
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