Professional Windows Phone 7 Game Development
Wrox Press (Verlag)
978-0-470-92244-6 (ISBN)
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Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. * Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 * Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry * Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
Chris G. Williams is a principal consultant for Magenic, delivering custom-built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences. George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.
INTRODUCTION. CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE. CHAPTER 2: GETTING STARTED. CHAPTER 3: ORIENTATION. CHAPTER 4: TOUCH INPUT. CHAPTER 5: GIVE ME YOUR INPUT. CHAPTER 6: THE STATE OF THINGS. CHAPTER 7: LET THE MUSIC PLAY. CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE. CHAPTER 9: WHOA! THE WORLD ISN'T FLAT AFTER ALL. CHAPTER 10: IT'S YOUR TURN! CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S). CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS. CHAPTER 13: DUDE, WHERE'S MY CAR? CHAPTER 14: TAKE A PICTURE; IT'LL LAST LONGER! CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE. CHAPTER 16: WHERE DO YOU GO FROM HERE? INDEX.
Erscheint lt. Verlag | 1.3.2011 |
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Sprache | englisch |
Maße | 189 x 235 mm |
Gewicht | 944 g |
Einbandart | Paperback |
Themenwelt | Sachbuch/Ratgeber ► Natur / Technik |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Weitere Themen ► Smartphones / Tablets | |
Technik ► Elektrotechnik / Energietechnik | |
ISBN-10 | 0-470-92244-3 / 0470922443 |
ISBN-13 | 978-0-470-92244-6 / 9780470922446 |
Zustand | Neuware |
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