Nicht aus der Schweiz? Besuchen Sie lehmanns.de
XNA 3.1 Game Development for Teens - Jr. Ford  Jerry

XNA 3.1 Game Development for Teens

(Autor)

Buch | Softcover
336 Seiten
2010
Cengage Learning, Inc (Verlag)
978-1-4354-5438-5 (ISBN)
CHF 73,30 inkl. MwSt
  • Titel z.Zt. nicht lieferbar
  • Versandkostenfrei
  • Auch auf Rechnung
  • Artikel merken
XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express.

Jerry Lee Ford, Jr. is an author, educator, and IT professional with more than 25 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 39 books and the coauthor of two additional books. Jerry has a master’s degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and has more than five years of experience as an adjunct instructor teaching networking courses in information technology.

Part IXNA Development Basics.
Chapter 1Introducing XNA 3.0.
Chapter 2Getting Started.
Part IILearning How to Program with Visual C# Studio Express 2008.
Chapter 3Working with Data, Values and Variables.
Chapter 4Conditional Logic and Loops.
Chapter 5Objects, Classes and Methods.
Part IICreating Games.
Chapter 6Collecting User Input.
Chapter 7Displaying Images and Text.
Chapter 8Collision Detection.
Chapter 9Adding Sound Effects and Background Music.
Chapter 10 2D and 3D Game Development.
Chapter 11 Advanced Development Techniques.
Chapter 12 Multi-player Games.
Part IVAdvanced Topics.
Chapter 13 The Xbox Creators Club - Porting Games XBox 360.
Chapter 14 Porting Your Games to the Zune Player.
Chapter 15 Finding with Program Errors.

Erscheint lt. Verlag 5.2.2010
Verlagsort Florence
Sprache englisch
Maße 184 x 228 mm
Gewicht 580 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-4354-5438-3 / 1435454383
ISBN-13 978-1-4354-5438-5 / 9781435454385
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85