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Video Game Law - S. Gregory Boyd, Brian Pyne, Sean F. Kane

Video Game Law

Everything you need to know about Legal and Business Issues in the Game Industry
Buch | Hardcover
254 Seiten
2018
CRC Press (Verlag)
978-1-138-05849-1 (ISBN)
CHF 109,95 inkl. MwSt
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Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.

KEY FEATURES:
• Provides a solid understanding of intellectual property (IP) concepts and laws, including
copyright, trademark, trade secret, and other protections that apply to video games and
how each can be employed to protect a company’s unique and valuable IP
• Explores cutting edge legal issues that affect the gaming industry, including gambling,
virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and
relevant piracy laws
• Provides an overview of legal and privacy vocabulary and concepts needed to navigate
and succeed in an industry that is constantly growing and evolving
• Provides illustrative examples and legal concepts from the video game industry in every
chapter

S. GREGORY BOYD is one of the most prominent video game law attorneys in the United States. He is a founding member of the Video Game Bar Association and formerly served on its Board of Directors. He co-chairs the Interactive Entertainment group at Frankfurt Kurnit and has been featured in a variety of publications, including Fortune, Forbes, Mashable, and Gamasutra. BRIAN PYNE is the Director of Legal Affairs and Enforcement for the Entertainment Software Rating Board (ESRB) and legal counsel to the International Age Rating Coalition (IARC). Prior to joining the ESRB, Brian was Associate Counsel at Take-Two Interactive Software, the parent company of Rockstar Games and 2K. Brian has also taught a course on intellectual property law and the video game industry and spoken on those topics at a variety of events. SEAN F. KANE has been practicing video game law for 15 years and Variety magazine named him to their 2017 Dealmakers Elite New York list and 2016 Legal Impact Report. He co-chairs the Interactive Entertainment Group at Frankfurt Kurnit Klein & Selz, where he represents many of the most well-known names in the video game industry. Sean is also on the Board of the Video Game Bar Association and is a sought after author, speaker and industry commentator.

Chapter One: Founding and Running a Game Company. Chapter Two: How to Not Make a Game. Chapter Three: Intellectual Property Considerations—Intro to IP Law & Copyright. Chapter Four: Intellectual Property Considerations: Trademark, Patent, Right of Publicity. Chapter Five: Negotiation. Chapter Six: Explanation of Key Contracts. Chapter Seven: Privacy and Data Security in the Gme Industry. Chapter Eight: Free Money!: Making Use of Video Game Tax Incentives. Chapter Nine: Beyond Goldfarming:Virtual Property Regulations. Chapter Ten: Management and Motivation. Chapter Eleven: Gambling in Games. Chapter Twelve:Rating Systems. Chapter Thirteen: Getting a Job in Games. Chapter Fourteen: Hypothetical/issue spotter chapter.

Erscheinungsdatum
Zusatzinfo 19 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Gewicht 700 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Recht / Steuern EU / Internationales Recht
Recht / Steuern Privatrecht / Bürgerliches Recht Medienrecht
ISBN-10 1-138-05849-1 / 1138058491
ISBN-13 978-1-138-05849-1 / 9781138058491
Zustand Neuware
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