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Real-Time Visual Effects for Game Programming

Buch | Hardcover
227 Seiten
2015
Springer Verlag, Singapore
978-981-287-486-3 (ISBN)

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Real-Time Visual Effects for Game Programming - Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang
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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.

Reihe/Serie Gaming Media and Social Effects
Zusatzinfo 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 illus. in color.
Verlagsort Singapore
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Software Entwicklung User Interfaces (HCI)
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Informatik Weitere Themen Computerspiele
Mathematik / Informatik Mathematik Graphentheorie
Naturwissenschaften Physik / Astronomie
Technik
Schlagworte Computerspiele (Programmierung/Entwicklung) • Fire Simulation • Game Programming • Physically Based Rendering • Physics of Visual Effects • Visual Effects • Water Simulation • Wind Simulation
ISBN-10 981-287-486-0 / 9812874860
ISBN-13 978-981-287-486-3 / 9789812874863
Zustand Neuware
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