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Physics for Flash Games, Animation, and Simulations - Adrian Dobre, Dev Ramtal

Physics for Flash Games, Animation, and Simulations

Buch | Softcover
558 Seiten
2011 | 1st ed.
Apress (Verlag)
978-1-4302-3674-0 (ISBN)
CHF 65,85 inkl. MwSt
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 







Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers


The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.

* Introduction to Physics Programming * Selected ActionScript 3.0 Topics * Some Math Background * Basic Physics Concepts * The Laws Governing Motion * Gravity, Orbits, and Rockets * Contact and Fluid Forces * Restoring Forces: Springs and Oscillations * Centripetal Forces: Rotational Motion * Long-Range Forces * Collisions * Particle Systems * Extended Objects * Numerical Integration Schemes * Other Technical Issues * Simulation Projects

Erscheint lt. Verlag 18.10.2011
Zusatzinfo XXIII, 558 p.
Verlagsort Berlin
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Naturwissenschaften Physik / Astronomie Angewandte Physik
ISBN-10 1-4302-3674-4 / 1430236744
ISBN-13 978-1-4302-3674-0 / 9781430236740
Zustand Neuware
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