Nicht aus der Schweiz? Besuchen Sie lehmanns.de
Design Games for Architecture - Aaron Westre

Design Games for Architecture

Creating Digital Design Tools with Unity

(Autor)

Buch | Softcover
208 Seiten
2013
Routledge (Verlag)
978-0-415-62277-6 (ISBN)
CHF 95,95 inkl. MwSt
Design Games teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks.
Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.

Aaron Westre is an adjunct instructor at the University of Minnesota School of Architecture and founder of Artificial Natures, a design studio specializing in building custom software for architects and designers.

Introduction 1. Tools of the Trade 2. Building Blocks 3. Slingshot 4. Kiragami 5. Component Lab 6. Showroom Conclusion

Zusatzinfo 1 Tables, black and white; 78 Line drawings, black and white; 83 Halftones, color
Verlagsort London
Sprache englisch
Maße 189 x 246 mm
Gewicht 703 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Informatik Theorie / Studium
Naturwissenschaften Biologie Ökologie / Naturschutz
Technik Architektur
Technik Bauwesen
ISBN-10 0-415-62277-8 / 0415622778
ISBN-13 978-0-415-62277-6 / 9780415622776
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
CHF 41,85