Image and Geometry Processing for 3-D Cinematography
Springer Berlin (Verlag)
978-3-642-12391-7 (ISBN)
Image and Geometry Processing for 3-D Cinematography: An Introduction.- 3-D CINEMATOGRAPHY AND APPLICATIONS.- Stereoscopic Cinema.- Free-Viewpoint Television.- Free-Viewpoint Video for TV Sport Production.- Challenges for Multi-View Video Capture.- RECENT DEVELOPMENTS IN GEOMETRY.- Performance Capture from Multi-View Video.- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration.- Cell-Based 3D Video Capture Method with Active Cameras.- Dense 3D Motion Capture from Synchronized Video Streams.- RECENT DEVELOPMENTS IN IMAGE PROCESSING.- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object.- 3-D Lighting Environment Estimation with Shading and Shadows.- 3-D Cinematography with Approximate or No Geometry.- View Dependent Texturing Using a Linear Basis.
Erscheint lt. Verlag | 21.7.2010 |
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Reihe/Serie | Geometry and Computing |
Zusatzinfo | X, 305 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 600 g |
Themenwelt | Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik |
Mathematik / Informatik ► Mathematik ► Allgemeines / Lexika | |
Naturwissenschaften ► Physik / Astronomie ► Elektrodynamik | |
Schlagworte | Computer Graphics • computer vision • Geometry • Image Processing • special effect |
ISBN-10 | 3-642-12391-0 / 3642123910 |
ISBN-13 | 978-3-642-12391-7 / 9783642123917 |
Zustand | Neuware |
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