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C++ Programming for the Absolute Beginner - Mark Lee

C++ Programming for the Absolute Beginner

(Autor)

Buch | Softcover
376 Seiten
2009 | International Edition
Course Technology Inc (Verlag)
978-1-59863-875-2 (ISBN)
CHF 94,25 inkl. MwSt
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Helps you teach the principles of C++ programming through simple game creation. This title features a game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge.
If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner"™ series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your new found knowledge. By the time you finish this book, you’ll be well versed in C++ and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.

Mark Lee is a professional web developer and programmer. He has a degree in Computer Science from the University of Alberta and is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL, and JavaScript.

1: Starting the Journey.
2: Descending Deeper into Variables.
3: Making Choices with Control Statements.
4: Structuring Your Code with Functions.
5: Designing Software: Object-Oriented Programming.
6: Managing Memory.
7: Relating Classes
8: Using Templates.
9: Using Streams and Files.
10: Errors and Exception Handling.
11: Creating the Pirate Adventure.
Appendix A: Answers to Chapter Challenges.
Appendix B: Using the Octal, Hexadecimal, Binary, and Decimal Systems.
Appendix C: Working on Mac and Linux Platforms.
Appendix D: Where to Go from Here.
Appendix E: Glossary.

Verlagsort Boston, MA
Sprache englisch
Maße 188 x 228 mm
Gewicht 771 g
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Objektorientierung
Schlagworte EDV
ISBN-10 1-59863-875-0 / 1598638750
ISBN-13 978-1-59863-875-2 / 9781598638752
Zustand Neuware
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