Game Coding Complete
Seiten
2009
|
3rd Revised edition
Charles River Media (Verlag)
978-1-58450-680-5 (ISBN)
Charles River Media (Verlag)
978-1-58450-680-5 (ISBN)
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A hands-on guide to developing commercial-quality games. It looks at the entire process and challenge of creating a game. It presents an introduction to game architecture, examines the major subsystems of modern game engines, revealing professional techniques used in actual games.
Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
Welcome to Game Coding Complete, Third Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by a veteran game programmer, the book examines the entire game development process and all the unique challenges associated with creating a game. An excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games. This third edition features expanded content and coverage of the latest and most exciting new game programming techniques including AI, multiprogramming, working with scripting languages such as Lua, and writing C# tools like your level editor. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
1: The Unique World of Game Programming. 2: What's in a Game? 3: Coding Tidbits and Style That Saved My Butt. 4: Building Your Game. 5: Game Initialization. 6: Controlling the Main Loop. 7: Loading and Caching Game Data. 8: Programming Input Devices. 9: User Interface Programming. 10: LUA Scripting. 11: Game Events and Scripting Languages. 12: Game Audio. 13: 3D Basics. 14: 3D Scenes. 15: Collision and Simple Physics. 16: Network Programming for Multiplayer Games. 17: Simple AI. 18: Debugging Your Game. 19: A Game of Teapot Wars!. 20: Writing a Simple Game Editor in C#. 21: Driving to the Finish.
Erscheint lt. Verlag | 4.4.2009 |
---|---|
Verlagsort | Hingham |
Sprache | englisch |
Maße | 188 x 231 mm |
Gewicht | 1545 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-58450-680-6 / 1584506806 |
ISBN-13 | 978-1-58450-680-5 / 9781584506805 |
Zustand | Neuware |
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