Gamescenes: Art in the Age of Videogames
Seiten
2008
Johan & Levi (Verlag)
978-88-6010-010-8 (ISBN)
Johan & Levi (Verlag)
978-88-6010-010-8 (ISBN)
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Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.
"Gamescenes" is a book about Game Art. Game Art is any art in which digital games played a significant role in the creation, production, and/or displayed of the artwork. How can artists make art with videogames? Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous worlds; Eddo Stern builds fortresses and ships animated by videos; Jon Haddock uses game graphics to reproduce news items; Alison Mealey and Delire re-program the game so as to turn it into a sort of 'automatic painting machine'. This is a unique publication - 32 international artists, over 320 colour pictures and in-depth analysis - the first reference book for all artistic expressions made with and on videogames, an attempt to free videogames from being 'evil machines' and grant them a new recognition as cultural medium.
Artists included: AES+F Group, Cory Arcangel, Aram Bartholl, Dave Beck, Tobias Bernstrup, Nick Bertke, John Paul Bichard, Marco Cadioli, Mauro Ceolin, Brody Condon, Joseph DeLappe, Delire, Todd Deutsch, Micah Ganske, Beate Geissler + Oliver Sann, Brent Gustafson, Jon Haddock, Margarete Jahrmann + Max Moswitzer, JODI, Joan Leander, Miltos Manetas, Alison Mealey, Mark McCarthy, Shusha Niederberger, Nullpointer, Nullsleep, Totto Renna, Radical Software Group (Alex Galloway), Anne-Marie Schleiner, Eddo Stern, Palle Torsson and A bermorgen.com.
"Gamescenes" is a book about Game Art. Game Art is any art in which digital games played a significant role in the creation, production, and/or displayed of the artwork. How can artists make art with videogames? Todd Deutsch takes pictures of game players during exhausting contests; Tobias Bernstrup creates music performances and invents fabulous worlds; Eddo Stern builds fortresses and ships animated by videos; Jon Haddock uses game graphics to reproduce news items; Alison Mealey and Delire re-program the game so as to turn it into a sort of 'automatic painting machine'. This is a unique publication - 32 international artists, over 320 colour pictures and in-depth analysis - the first reference book for all artistic expressions made with and on videogames, an attempt to free videogames from being 'evil machines' and grant them a new recognition as cultural medium.
Artists included: AES+F Group, Cory Arcangel, Aram Bartholl, Dave Beck, Tobias Bernstrup, Nick Bertke, John Paul Bichard, Marco Cadioli, Mauro Ceolin, Brody Condon, Joseph DeLappe, Delire, Todd Deutsch, Micah Ganske, Beate Geissler + Oliver Sann, Brent Gustafson, Jon Haddock, Margarete Jahrmann + Max Moswitzer, JODI, Joan Leander, Miltos Manetas, Alison Mealey, Mark McCarthy, Shusha Niederberger, Nullpointer, Nullsleep, Totto Renna, Radical Software Group (Alex Galloway), Anne-Marie Schleiner, Eddo Stern, Palle Torsson and A bermorgen.com.
Erscheint lt. Verlag | 1.12.2008 |
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Zusatzinfo | 297 col, 22 b/w |
Verlagsort | Monza |
Sprache | englisch |
Maße | 170 x 200 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 88-6010-010-0 / 8860100100 |
ISBN-13 | 978-88-6010-010-8 / 9788860100108 |
Zustand | Neuware |
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