Fun and Games
Springer Berlin (Verlag)
978-3-540-88321-0 (ISBN)
Keynotes.- Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction.- Hypercomputation, Unconsciousness and Entertainment Technology.- Focus on Innovation.- Pervasive Mobile Games - A New Mindset for Players and Developers.- EyeMote - Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography.- The Audio Adventurer: Design of a Portable Audio Adventure Game.- Building RFID-Based Augmented Dice with Perfect Recognition Rates.- Aseba-Challenge: An Open-Source Multiplayer Introduction to Mobile Robots Programming.- Test-Bed for Multimodal Games on Mobile Devices.- Affect and Gaming.- Dynamic Game Balancing by Recognizing Affect.- Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures.- Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting.- The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard.- Think Aloud during fMRI: Neuronal Correlates of Subjective Experience in Video Games.- Engagement and EMG in Serious Gaming: Experimenting with Sound and Dynamics in the Levee Patroller Training Game.- Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging.- Fun n'Games for Young and Old.- Acting Your Age in Second Life.- Developing an Adaptive Memory Game for Seniors.- A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy.- A Music Educational Entertainment Environment for Preschoolers.
Erscheint lt. Verlag | 8.10.2008 |
---|---|
Reihe/Serie | Lecture Notes in Computer Science | Programming and Software Engineering |
Zusatzinfo | XII, 203 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 349 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | adventure game • asynchronous gameplay • audio game • Cognition • cognitive decline • Computer Games • Consciousness • context-awareness • cross-cultural comparison • Design • digital gaming • educational entertainment • Emotions • Entertainment • Eye Tracking • Game Design • Gestural Interaction • Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen • HC/Informatik, EDV/Betriebssysteme, Benutzeroberflächen • Human-Computer interaction • Hypercomputation • Interaction Design • interactive narrative • mobile computing • mobile device • multimodal interaction • Music Education • pervasive game • Psychophysiology • quantum field • RFID Technology • robot • Second Life • seniors • serious gaming • social gaming • Spatial Interaction • Tangible interfaces • Usability • vibrotactile |
ISBN-10 | 3-540-88321-5 / 3540883215 |
ISBN-13 | 978-3-540-88321-0 / 9783540883210 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
aus dem Bereich